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visits member for 2 years, 4 months
seen Aug 23 at 9:01

Nov
5
comment How to add a ramp in a flash game?
You have to define the curve mathematically, to calculate how to translate the distance on a curve of the ramp to change of x,y coordinates. The distance will be calculated from velocity, the velocity from previous velocity and two accelerations, being player's input (keys pressed) and gravity.
Nov
4
reviewed Reviewed What are the time-efficiency characteristics of these voxel data structures?
Nov
4
reviewed Reviewed Programming a MOBA bot: any open-source genre entries or games with an open A.I. API?
Nov
4
comment Programming a MOBA bot: any open-source genre entries or games with an open A.I. API?
-1 This is very vague. If you have experience in making bots, you could share it instead of very common knowledge like "certain API [...] must be unveiled through reverse engeneering on the program"
Nov
4
reviewed Reviewed What are some famous games developed with .NET and/or XNA?
Nov
4
reviewed Reviewed How to make simple-graphics game
Nov
4
reviewed Reviewed Dynamic audio score/music
Nov
4
comment Dynamic audio score/music
Could you elaborate more on Noatiki?
Nov
4
reviewed Reviewed Number of Impressions on Admob for revenue
Nov
4
reviewed Reviewed Are there any sample projects for Flashpunk?
Nov
4
reviewed Reviewed When mapping the surface of a sphere with tiles, how might you deal with polar distortion?
Nov
4
reviewed Reviewed Should I learn 3DS Max or Maya?
Nov
4
reviewed Reviewed GLM: Euler Angles to Quaternion
Nov
4
reviewed Reviewed Generating a map in runtime for a simple top-scrolling racing game
Nov
4
reviewed Reviewed Designing the main classes in a solar system simulation game in C++
Nov
4
reviewed Reviewed Migration from XNA to SharpDX
Nov
4
reviewed Reviewed Good 2D Platformer Physics
Nov
4
reviewed Reviewed How to make this game loop deterministic
Nov
4
comment How to make this game loop deterministic
What do you mean by the ghost movement not being the same every time - in specific frame or it just goes on different path? In first case it's because you base your logic on time instead of number of frames rendered so far, and in second case it's some problem in update method.
Nov
4
reviewed Reviewed Torque2D, Class vs Datablock