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Nov
9
answered Comprehension question to MVC Pattern in Game Programming
Nov
8
comment Collision Detection Game Design and Architecture
There are many approaches, one would be to check every entity against every other entity and instead of calculating if they already collided, calculate when they will collide (if at all), and add the collision event to some array. Next sort the array by the collision time, take the first element, apply post-collision effects (change their positions and velocities) and either recalculate the rest of the array or do some advanced stuff on calculating which entities can be affected by this collision resolution and recalculate collision times only for them.
Nov
8
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
@PugWrath 1.4142... But in some games it's just 1
Nov
8
comment Making a Photo Hunt Game using Javascript and HTML5
@bummzack As I understand it, the question is about not a game as a whole, but main algorithm of dealing with images differences. For example how would one define the place of a difference in XML, as a group of pixels, a path around the place, or just a point in center? This question is definitely answerable, though it's form is not best.
Nov
8
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
@Adam I've spotted that too, that's most probably a mistake.
Nov
7
comment Concatenate variable name
One usually uses an Array instead.
Nov
7
reviewed Reviewed Making a Photo Hunt Game using Javascript and HTML5
Nov
7
comment Making a Photo Hunt Game using Javascript and HTML5
You could either take 2 different images, and seek for different pixels, and then seek for all different pixels in a group, that is find a group of pixels, where each 'changed' pixel is not further than 5 pixels from the rest. This could be quite complicated and CPU intensive, so you could also just store coordinates of differences in some XML file.
Nov
7
reviewed Reviewed XNA 4.0: Problem with loading XML content files
Nov
7
reviewed Reviewed Cry Engine 3 vs UDK
Nov
7
reviewed Reviewed Good resources for learning modern OpenGL (3.0 or later)?
Nov
7
reviewed Reviewed How do I autogenerate gradient lighting?
Nov
7
reviewed Reviewed Audio Panning using RtAudio
Nov
7
reviewed Reviewed Box2dWeb and Images
Nov
7
reviewed Reviewed Why not show progress towards achievements/badges?
Nov
7
comment Why not show progress towards achievements/badges?
"It is also said it [badge] should reward quality rather then quantity" - where is it said so?
Nov
7
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
Well, then every pixel is a tile.
Nov
7
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
Finished the answer. Click here to see what changed: gamedev.stackexchange.com/posts/43310/revisions
Nov
7
revised How can I plot a radius of all reachable points with pathfinding for a Mob?
finished
Nov
7
answered How can I plot a radius of all reachable points with pathfinding for a Mob?