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seen Mar 10 at 18:25

broadysmile (at) gmail.com


Nov
8
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
@Adam I've spotted that too, that's most probably a mistake.
Nov
7
comment Concatenate variable name
One usually uses an Array instead.
Nov
7
reviewed Reviewed Making a Photo Hunt Game using Javascript and HTML5
Nov
7
comment Making a Photo Hunt Game using Javascript and HTML5
You could either take 2 different images, and seek for different pixels, and then seek for all different pixels in a group, that is find a group of pixels, where each 'changed' pixel is not further than 5 pixels from the rest. This could be quite complicated and CPU intensive, so you could also just store coordinates of differences in some XML file.
Nov
7
reviewed Reviewed XNA 4.0: Problem with loading XML content files
Nov
7
reviewed Reviewed Cry Engine 3 vs UDK
Nov
7
reviewed Reviewed Good resources for learning modern OpenGL (3.0 or later)?
Nov
7
reviewed Reviewed How do I autogenerate gradient lighting?
Nov
7
reviewed Reviewed Audio Panning using RtAudio
Nov
7
reviewed Reviewed Box2dWeb and Images
Nov
7
reviewed Reviewed Why not show progress towards achievements/badges?
Nov
7
comment Why not show progress towards achievements/badges?
"It is also said it [badge] should reward quality rather then quantity" - where is it said so?
Nov
7
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
Well, then every pixel is a tile.
Nov
7
comment How can I plot a radius of all reachable points with pathfinding for a Mob?
Finished the answer. Click here to see what changed: gamedev.stackexchange.com/posts/43310/revisions
Nov
7
revised How can I plot a radius of all reachable points with pathfinding for a Mob?
finished
Nov
7
answered How can I plot a radius of all reachable points with pathfinding for a Mob?
Nov
6
reviewed Reviewed Car Modelling for race game
Nov
6
reviewed Reviewed Player Movement DirectX
Nov
6
comment Player Movement DirectX
Do you mean player movement alone, or whole logic? You can fix your FPS (limit it so some max value)
Nov
6
reviewed Reviewed what does AngleVectors method in quake 3 source code does