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Sep
18
awarded  Nice Answer
Aug
10
awarded  Yearling
Feb
19
comment How do I make a curved surface out of rectangular blocks?
The "boxes" on the first image are not boxes, they are pairs of triangles: i.stack.imgur.com/Tzuql.png
Aug
10
awarded  Yearling
Apr
15
asked Is there a “box2d without physics” lib (only for collision detection)?
Apr
2
awarded  Nice Answer
Jan
23
answered Procedural… house with rooms generator
Nov
7
awarded  Popular Question
Aug
12
accepted Is there any game-oriented virtual machine out there?
Aug
10
awarded  Yearling
Jun
29
awarded  Necromancer
Jun
8
awarded  Caucus
Feb
19
awarded  Self-Learner
Feb
19
accepted A* : Partial recalculation when one node *changes*
Feb
15
comment A* : Partial recalculation when one node *changes*
That is what I'm trying to say - my character is not really moving. I need to recalculate the optimal path, but the character doesn't move.
Feb
15
awarded  Revival
Feb
14
comment A* : Partial recalculation when one node *changes*
Ok I understand your concerns now. I didn't need to move the starting point though. In any case, +1 for the effort and artistry!
Feb
14
comment A* : Partial recalculation when one node *changes*
Except that I don't discard the data. See the second paragraph of my original question.
Feb
14
comment A* : Partial recalculation when one node *changes*
A* works by basically "filling up" all cells with information about what is the "best path" to get to them from the start. Before the door was closed, I had a "best path" from the start to the door (which then continued). When the door closes, I still have the best path possible up to the cell in front of the door (which probably isn't useful on itself, now that the door is closed. But I don't have to calculate it again).
Feb
13
answered A* : Partial recalculation when one node *changes*