2,971 reputation
21232
bio website careers.stackoverflow.com/…
location Cluj-Napoca, Romania
age 22
visits member for 2 years, 11 months
seen 5 hours ago

I'm a software developer currently writing code at Gameloft.

At home I work on a distributed AI system written in D and Prolog. I'm also interested in game design, and my favorite tools to try out what I come up with are Unity and GameMaker Studio.

When the time allows, I'm learning about cooking, with special interest in pastries. If I can also fit gaming in there, I most certainly do so.

I can usually be found in the C++ Lounge.


Feb
6
comment Can I develop a game for Kinect without a Kinect?
I'd just wait, you probably won't go very far into development until you get your kinect anyway ;)
Feb
5
comment Can I Debug.Log() on Android without all the callstack spam?
That depends on what you're using to view the logs above. Mainly, it depends on whether or not you can build a filter for your log viewer. Debug.Log and co. always send a full stack trace, even in Unity's editor, it's just that the console there chooses to only show parts of the full message.
Jan
30
comment A* pathfinding in 3D
You overlay a 2D grid on the 3D world. Look at how the A* project in Unity does it. Btw, A* isn't limited to grids only.
Jan
28
revised Why do mobile games have delays for certain actions?
Edited title so it's more accurate.
Jan
28
answered Why do mobile games have delays for certain actions?
Jan
23
comment Multiple Scripts versus single script
Don't do non-physics in fixed update.
Jan
23
revised What are real world uses of secondary key bindings?
added 43 characters in body
Jan
23
answered What are real world uses of secondary key bindings?
Jan
22
reviewed Edit Unity prefab script “GameObjects” can't be ones on the scene?
Jan
22
revised Unity prefab script “GameObjects” can't be ones on the scene?
added 65 characters in body
Jan
22
comment Accessing colliders from one script C#
Please add some explanations to your answer. A bunch of code thrown around is confusing.
Jan
22
comment Show size / dimensions of an object in Unity Inspector
You need to model to scale.
Jan
22
revised Cannot use imported image with Unity's UI controls
Title is more accurate. Removed gamedesign tag.
Jan
22
reviewed Approve Cannot use imported image with Unity's UI controls
Jan
22
answered Cannot use imported image with Unity's UI controls
Jan
21
comment Unity2D tall grass
Sometimes you need to work with a LOT of game objects, you know.
Jan
14
revised How do teams prevent overwriting work in source files?
deleted 46 characters in body
Jan
13
awarded  Nice Answer
Jan
13
comment NPC daily routines and scene loading
Also, you seem to tell OP to not attempt to create an extension because... you need someone full time to work on it and the artist cannot edit the scene at the same as the level designer? Who are these people? This is just OP trying to work on a project. Furthermore, there are tools in the market to make diff-ing scenes and objects easier.
Jan
13
comment NPC daily routines and scene loading
Actually, no, it isn't. The time debugging bad behavior caused by otherwise valid XML (which is the only thing your parser can say) is likely to be greater than the time spent on the extension. The extension is built incrementally as the project progresses. A first version is as simple as editing the contents of a dictionary.