2,435 reputation
21229
bio website thelatenightcoder.com
location Cluj-Napoca, Romania
age 21
visits member for 2 years, 4 months
seen 10 mins ago

Game developer currently writing code at Gameloft.

In my spare time I work on quick gamedev projects, a distributed AI system, and I explore electronics and functional programming. I'm also learning about cooking, with special interest in pastries. Whenever I can fit gaming in there, I most certainly do so.

I can usually be found in the C++ Lounge.


16h
reviewed Approve suggested edit on What is a direction vector and why should it be normalized?
16h
answered How should I texture objects in Blender to use in Unity?
17h
reviewed Edit suggested edit on How should I texture objects in Blender to use in Unity?
17h
revised How should I texture objects in Blender to use in Unity?
language improvements
18h
reviewed Edit suggested edit on Multiple Body Code?
18h
revised Multiple Body Code?
added 'ogre' tag; removed useless tags.
2d
comment Does the order of vertex buffer data when rendering indexed primitives matter?
This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post - you can always comment on your own posts, and once you have sufficient reputation you will be able to comment on any post.
Aug
29
comment Too little too late for me?
Unless you are past the age of retirement!
Aug
28
reviewed Reject suggested edit on Implementing a motorized hinge joint
Aug
28
reviewed Approve suggested edit on Enemy spawning problem
Aug
24
reviewed No Action Needed How can I dynamically load the correct sprite from a sprite sheet?
Aug
22
reviewed No Action Needed What problem does double or triple buffering solve in modern games?
Aug
22
revised Disabling / Enabling object renderers on click
Included OP's code that was posted as answer.
Aug
22
awarded  Custodian
Aug
21
reviewed Approve suggested edit on How to increase the acceleration of an object on the Y axis?
Aug
21
reviewed No Action Needed Box2D body rotation with setTransform
Aug
21
reviewed Approve suggested edit on How to increase the acceleration of an object on the Y axis?
Aug
20
answered Dealing with numerous, simultaneous sounds in unity
Aug
17
comment Characters With Interchangeable Skills
ISkill implementers may have a state of their own. With delegates you'd have to track that state separately for each delegate requiring it.
Aug
17
answered Characters With Interchangeable Skills