3,071 reputation
21334
bio website careers.stackoverflow.com/…
location Cluj-Napoca, Romania
age 22
visits member for 3 years
seen 55 mins ago

I'm a software developer currently writing code at Gameloft. At home I do stuff related to AI and game design. I very often play games, with a focus on competitive CS GO.

I can usually be found in the C++ Lounge.


May
7
awarded  Popular Question
May
7
comment Why are my brushes see-through in Hammer/CS:GO?
That being said, it could use an edit to include w/e settings OP is using in Hammer and w/e else. A screenshot isn't very helpful.
May
7
comment Why are my brushes see-through in Hammer/CS:GO?
@Superdoggy The question is ontopic. Hammer is the official mapping tool for Source, so it's part of the development process for games based on the Source engine. IOW if you started working on a game based on Source, you'd most likely design the levels as well as events & related scripts in it.
Apr
28
awarded  Yearling
Apr
26
reviewed Leave Open Is there anything to keep in mind when choosing Boo for Unity development?
Apr
26
comment Is there anything to keep in mind when choosing Boo for Unity development?
Edited to remove the question about whether or not projects written in Boo exist. It's just industry trivia and I feel it was not really the focus of your main question.
Apr
26
revised Is there anything to keep in mind when choosing Boo for Unity development?
deleted 100 characters in body
Apr
26
revised Is there anything to keep in mind when choosing Boo for Unity development?
Removed the "Are there any projects developed in Boo" part which is just industry trivia.
Apr
26
revised Is there anything to keep in mind when choosing Boo for Unity development?
added 652 characters in body
Apr
26
answered Is there anything to keep in mind when choosing Boo for Unity development?
Apr
21
awarded  Custodian
Apr
21
comment In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
Yes, imagine Vec3 = Vec2 being equivalent to Vec3 = (Vector3)Vec2. You don't need to cast manually because it can't really be anything other than that in that case.
Apr
21
revised In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
added 100 characters in body
Apr
21
comment In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
Added a small edit to the answer.
Apr
21
revised In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
added 232 characters in body
Apr
21
comment In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
Nah don't worry, nothing breaks.
Apr
21
comment In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
Vector3 + Vector2 and Vector3 += Vector2 will never work no matter what you want because both can be implicitly converted to the other one and you need to explicitly cast according to what you want to do. Vector3 = Vector2 works because there's no ambiguity. I don't see the need to change or post a new question.
Apr
20
revised In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
deleted 7 characters in body
Apr
20
revised In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
Removed quote, added FYI link.
Apr
20
comment In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?
+= doesn't work either, it's still a Vector3 + Vector2. See my answer.