2,395 reputation
21228
bio website thelatenightcoder.com
location Cluj-Napoca, Romania
age 21
visits member for 2 years, 3 months
seen 11 mins ago

Game developer currently writing code at Gameloft.

In my spare time I work on quick gamedev projects, a distributed AI system, and I explore electronics and functional programming. I'm also learning about cooking, with special interest in pastries. Whenever I can fit gaming in there, I most certainly do so.

I can usually be found in the C++ Lounge.


32m
answered Dealing with numerous, simultaneous sounds in unity
2d
comment Characters With Interchangeable Skills
ISkill implementers may have a state of their own. With delegates you'd have to track that state separately for each delegate requiring it.
2d
answered Characters With Interchangeable Skills
Aug
14
comment errorr occurd in my android sudoku3*3 puzzleview getRect() my sorce code is
No, just... no.
Aug
14
comment Unity - SetLookAtPosition() - Body Jittering?
I'm sure we can branch out to even more such particular cases if we try :) I'll keep the yield thing in mind though.
Aug
14
comment Unity - SetLookAtPosition() - Body Jittering?
Yes, it won't affect Update being called before LateUpdate. But it won't allow scripts that update objects that are being looked at to update before the objects looking at them update. I did not say it is a good idea to rely on script execution order more than is needed, I merely mentioned the possibility.
Aug
14
comment Unity - SetLookAtPosition() - Body Jittering?
Note that if the scripts that look at things are set to execute after all others, this is not necessary. Good point though.
Aug
14
answered Unity - SetLookAtPosition() - Body Jittering?
Aug
12
comment Distributed game development and security of source code
Why would you work with people you don't even trust with the assets they're supposed to use?
Aug
11
reviewed No Action Needed Viability of two hosts for MOBA
Aug
10
revised Unity, shader, vertexID
Removed unnecessary signature.
Aug
10
comment Unity, shader, vertexID
Be sure to accept your own answer.
Aug
10
revised Should I shade models before or after importing them into Unity?
added 85 characters in body
Aug
10
revised Should I shade models before or after importing them into Unity?
added 1 character in body
Aug
10
revised Should I shade models before or after importing them into Unity?
edited body; edited title
Aug
10
revised Should I shade models before or after importing them into Unity?
added 94 characters in body
Aug
10
answered Should I shade models before or after importing them into Unity?
Aug
8
comment Do total conversion mods require absolutely no programming or scripting skills?
Whether or not total conversion mods require scripting depends on the tools used to do the conversion and this differs from project to project. I'm afraid your question can't be given a single general answer, so it's not exactly fit for this website.
Aug
7
comment Algorithm to modify a color to make it less similar than background
You'd have to impose some limits on the background too. I'd only give it a range of colors to choose at random from. If you really need this randomness though, don't listen to me.
Aug
7
comment Algorithm to modify a color to make it less similar than background
I'd just define a collection of constant colors and pick from those at random btw. Randomizing colors like how you're trying to seems like too much work for too little value.