| bio | website | |
|---|---|---|
| location | Belgium | |
| age | 23 | |
| visits | member for | 2 years, 10 months |
| seen | Jan 26 at 23:58 | |
| stats | profile views | 38 |
I regularly visit Stack Exchange to help out people with their questions and help maintain the community. Located in Belgium, I am studying Computer Science at the University of Antwerp.
When I think a post can be improved I will try to do so by fixing grammatical or spelling errors, clarifying meaning without changing it, correcting minor mistakes, adding related resources or links. For the less obvious things of those I will leave a note in the edit, click on the date to see this.
I will only edit content in posts once, and let the author or other users be free to choose to rollback; when there are opposing views, we can raise this to meta to let the majority decide which revision of the post they want.
This will be done with respect of the original author and when I'm sure enough that it would only improve the post, if you need to contact me then you can e-mail me at the following address:

Or if you have enough reputation, try to send me a message with @TomWij on the Super User Chat where I am usually when I am online.
Have a nice day! :)
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Jan 11 |
awarded | Yearling |
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Dec 15 |
awarded | Popular Question |
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Mar 1 |
awarded | Yearling |
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Jul 13 |
awarded | Notable Question |
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Jun 15 |
awarded | Commentator |
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Jun 15 |
awarded | Scholar |
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Jun 15 |
comment |
Scale my pixel art files when designing them or when rendering? +1 This is exactly what I'm after. :) |
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Jun 15 |
accepted | Scale my pixel art files when designing them or when rendering? |
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Jun 15 |
comment |
Scale my pixel art files when designing them or when rendering? +1 Thank you for explaining, however the image sampler is what I didn't now about yet and was afraid of... |
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Jun 14 |
asked | Scale my pixel art files when designing them or when rendering? |
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Apr 12 |
awarded | Taxonomist |
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Jan 5 |
awarded | Favorite Question |
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Dec 6 |
awarded | Good Question |
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Dec 1 |
awarded | Popular Question |
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Sep 18 |
comment |
Is story more important or the gameplay more important? Gameplay! I want to game, not watch a movie... I hate it when trailers are released that only show story and nothing of the actual gameplay, rather have something that works neat whole the time than is buggy half of the time. If you want story, try to work it into the gameplay... Avoid too much trailers or times that the player has to wait, or allow him to skip those without losing details that are needed to understand and complete the game. |
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Sep 18 |
comment |
What technology should I use for a web-based game? C# is also cross-platform (Moonlight, ECMA standard, ...), it's just not as cross-platform as Java... But C# works fine on most Windows, Linux, Mac OS X systems; why would one play games outside that box? See also: balder.codeplex.com and kit3d.codeplex.com |
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Jul 28 |
comment |
How to write a network game? I added bounty to push the question without modifying it and give users a reason to answer as this question deserves answers, thus the best answerer gets reputation for their work but there is not a single answer which answers the question. |
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Jul 26 |
awarded | Nice Question |
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Jul 25 |
awarded | Promoter |
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Jul 22 |
awarded | Beta |