Stephan van den Heuvel

less info
351 reputation
17
bio website stephanvandenheuvel.ca
location Waterloo, Canada
age 24
visits member for 1 year, 11 months
seen Apr 3 at 14:40

Student at Waterloo. Primarily interested in graphics and AI programming.


Apr
2
comment InvalidOperationException when using C# DLLs with Unity3D
the utility svcutil.exe creates a config file its looking for. maybe it is in the wrong location?
Dec
9
comment How can I render from a buffer that exists and was created on on the GPU?
Ah I see. I have no idea how to do that with Unity. You could use docs.unity3d.com/Documentation/Manual/… and write your own OpenGL/DirectX
Dec
9
answered How can I render from a buffer that exists and was created on on the GPU?
Nov
6
comment OpenGL profiling with AMD PerfStudio 2
Are you batching or doing separate draw calls for each of your quads?
May
24
comment OpenGL Calculate Matrices
In getViewMatrix(), you translate before you rotate. Which is going to cause your rotations to be different than intended.
May
20
comment OpenGL / Assimp oddity or error?
Im sorry, but there is no way anyone could possibly figure out your issue with the information provided.
May
19
revised 2D Graphics in CMD in C#
added 258 characters in body
May
19
comment 2D Graphics in CMD in C#
Yeah, when I used to still do mode 13h programming I used TASM or Borland Turbo-C++, which supported 16-bit real mode executables.
May
19
answered 2D Graphics in CMD in C#
May
18
comment Get the address of a matrix in GLM library
@OlegBondarenko the link in my answer should take you to the documentation. If not: glm.g-truc.net/api-0.9.4/modules.html
May
18
comment Optimizing performance of a heavy fragment shader
I am not familiar with the algorithm, but is it separable? Can you do a horizontal pass then a vertical pass?
May
18
answered Get the address of a matrix in GLM library
May
18
comment C# Stack<> Problem
There is no no sane reason to use a stack unless that is somehow a requirement of what ever it is you are doing.
May
18
answered C# Stack<> Problem
May
18
comment What is “tools development?”
In my experience, a 'tools developer' is mostly hired for AAA studios, which you did not address at all in your 'scenarios'.
May
11
comment How can I access the translation part of a skinned Model object's bone transformation?
I agree with what @AaronKabashi said. Load the model in an animation or modelling package and watch the root node during the anim to confirm.
May
2
comment Picking 3D with OpenGL ES 2
Just a note, you pass in world space z coordinates into glm::unProject(). This function was made to handle screen space x&y along with a depth value read from the depth buffer. This is because there is another way of picking, find screen space x&y, read depth value from depth buffer at that x&y, then unproject.
Apr
28
awarded  Yearling
Apr
24
answered Where is the source of XNA lighting?
Jan
10
comment Graphics not being displayed on OUYA
@Amplify91 What Android phone are you using? Because the OUYA is built on a Tegra 3, and your phone could be running a different GPU.