Stephan van den Heuvel

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351 reputation
17
bio website stephanvandenheuvel.ca
location Waterloo, Canada
age 24
visits member for 1 year
seen yesterday
stats profile views 10

Student at Waterloo. Primarily interested in graphics and AI programming.


1d
comment OpenGL Calculate Matrices
In getViewMatrix(), you translate before you rotate. Which is going to cause your rotations to be different than intended.
May
20
comment OpenGL / Assimp oddity or error?
Im sorry, but there is no way anyone could possibly figure out your issue with the information provided.
May
19
revised 2D Graphics in CMD in C#
added 258 characters in body
May
19
comment 2D Graphics in CMD in C#
Yeah, when I used to still do mode 13h programming I used TASM or Borland Turbo-C++, which supported 16-bit real mode executables.
May
19
answered 2D Graphics in CMD in C#
May
18
comment Get the address of a matrix in GLM library
@OlegBondarenko the link in my answer should take you to the documentation. If not: glm.g-truc.net/api-0.9.4/modules.html
May
18
comment Optimizing performance of a heavy fragment shader
I am not familiar with the algorithm, but is it separable? Can you do a horizontal pass then a vertical pass?
May
18
answered Get the address of a matrix in GLM library
May
18
comment C# Stack<> Problem
There is no no sane reason to use a stack unless that is somehow a requirement of what ever it is you are doing.
May
18
answered C# Stack<> Problem
May
18
comment What is “tools development?”
In my experience, a 'tools developer' is mostly hired for AAA studios, which you did not address at all in your 'scenarios'.
May
11
comment How to access translations of a model?
I agree with what @AaronKabashi said. Load the model in an animation or modelling package and watch the root node during the anim to confirm.
May
2
comment Picking 3D with OpenGL ES 2
Just a note, you pass in world space z coordinates into glm::unProject(). This function was made to handle screen space x&y along with a depth value read from the depth buffer. This is because there is another way of picking, find screen space x&y, read depth value from depth buffer at that x&y, then unproject.
Apr
28
awarded  Yearling
Apr
24
answered Where is the source of XNA lighting?
Jan
10
comment Graphics not being displayed on OUYA
@Amplify91 What Android phone are you using? Because the OUYA is built on a Tegra 3, and your phone could be running a different GPU.
Dec
31
comment DirectX 9 - model rendering from .obj files issues
+1 Did not know that about obj indices.
Dec
31
answered DirectX 9 - model rendering from .obj files issues
Dec
27
awarded  Citizen Patrol
Dec
27
comment OpenGL Depth Buffer/Coordinate issue with SFML
@Max why are you calling 'glDepthRange(-1, 1000)', ay reason for this? As ktodisco pointed out, you are also not setting a projection matrix.