| bio | website | stephanvandenheuvel.ca |
|---|---|---|
| location | Waterloo, Canada | |
| age | 24 | |
| visits | member for | 1 year |
| seen | yesterday | |
| stats | profile views | 10 |
Student at Waterloo. Primarily interested in graphics and AI programming.
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1d |
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OpenGL Calculate Matrices In getViewMatrix(), you translate before you rotate. Which is going to cause your rotations to be different than intended. |
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May 20 |
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OpenGL / Assimp oddity or error? Im sorry, but there is no way anyone could possibly figure out your issue with the information provided. |
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May 19 |
revised |
2D Graphics in CMD in C# added 258 characters in body |
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May 19 |
comment |
2D Graphics in CMD in C# Yeah, when I used to still do mode 13h programming I used TASM or Borland Turbo-C++, which supported 16-bit real mode executables. |
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May 19 |
answered | 2D Graphics in CMD in C# |
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May 18 |
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Get the address of a matrix in GLM library @OlegBondarenko the link in my answer should take you to the documentation. If not: glm.g-truc.net/api-0.9.4/modules.html |
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May 18 |
comment |
Optimizing performance of a heavy fragment shader I am not familiar with the algorithm, but is it separable? Can you do a horizontal pass then a vertical pass? |
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May 18 |
answered | Get the address of a matrix in GLM library |
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May 18 |
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C# Stack<> Problem There is no no sane reason to use a stack unless that is somehow a requirement of what ever it is you are doing. |
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May 18 |
answered | C# Stack<> Problem |
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May 18 |
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What is “tools development?” In my experience, a 'tools developer' is mostly hired for AAA studios, which you did not address at all in your 'scenarios'. |
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May 11 |
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How to access translations of a model? I agree with what @AaronKabashi said. Load the model in an animation or modelling package and watch the root node during the anim to confirm. |
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May 2 |
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Picking 3D with OpenGL ES 2 Just a note, you pass in world space z coordinates into glm::unProject(). This function was made to handle screen space x&y along with a depth value read from the depth buffer. This is because there is another way of picking, find screen space x&y, read depth value from depth buffer at that x&y, then unproject. |
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Apr 28 |
awarded | Yearling |
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Apr 24 |
answered | Where is the source of XNA lighting? |
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Jan 10 |
comment |
Graphics not being displayed on OUYA @Amplify91 What Android phone are you using? Because the OUYA is built on a Tegra 3, and your phone could be running a different GPU. |
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Dec 31 |
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DirectX 9 - model rendering from .obj files issues +1 Did not know that about obj indices. |
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Dec 31 |
answered | DirectX 9 - model rendering from .obj files issues |
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Dec 27 |
awarded | Citizen Patrol |
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Dec 27 |
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OpenGL Depth Buffer/Coordinate issue with SFML @Max why are you calling 'glDepthRange(-1, 1000)', ay reason for this? As ktodisco pointed out, you are also not setting a projection matrix. |