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visits member for 2 years, 7 months
seen Oct 30 at 18:52

Dec
8
accepted Using a permutation table for simplex noise without storing it
Dec
8
comment Using a permutation table for simplex noise without storing it
I confirm that being or not permutation table is irrelevant. This simplifies the job from the start. Thanks.
Nov
10
comment Using a permutation table for simplex noise without storing it
As far as understand, memory allocation. E.g. in random map generation, a table can be large. This and the fact that one may need more than one table for a given map, makes this procedure interesting.
Nov
10
asked Using a permutation table for simplex noise without storing it
Jun
18
awarded  Caucus
Jun
18
awarded  Constituent
Apr
27
awarded  Yearling
Dec
4
comment Handling game logic events by behavior components
If you found the solution, please post it as an answer and accept it.
Nov
12
comment How can I reflect a point with respect to the plane?
@user1796528 welcome. On this site, those kind of questions normally require you to have already some work done. This is because this is not a place to just wait for someone answer any and all of your questions. You have to show work
Nov
11
comment What kind of math should I be expecting in advanced programming?
I was kidding, don't bother. Anyway, the link is nice ;) +1 for that
Nov
11
comment How does Against The Wall create an infinite wall?
@SeanMiddleditch, well, nevermind, I read "How can the game", and not "How can a game" on the question it was asked
Nov
11
comment What kind of math should I be expecting in advanced programming?
"advanced linear algebra" like "matrix projections" lol? Even for a physicist that is offensive...
Nov
11
comment How does Against The Wall create an infinite wall?
This does not answer the question xD
Nov
10
comment Techniques to prevent non-official clients in network gaming?
My last sentence was right because I was astonished by no one had even considered that as a possibility...
Nov
9
revised Techniques to prevent non-official clients in network gaming?
deleted 67 characters in body
Nov
9
awarded  Critic
Nov
9
answered Techniques to prevent non-official clients in network gaming?
Nov
2
comment Rotating 2D Object
@Vico Pelaez In this link: sites.google.com/site/jorgecarleitao/code-reservoir/opengl I present a minimal example for using openGL with Qt. Even if you are not using QT, the scene.cpp's methods updateViewPort, updateModelView, updateProjection and drawBackground should be a good starting point to implement in glut.
Nov
2
comment What would be a good way to implement/render a 2D tiled map for a browser game?
@Vicent, I know, I was refering to the first one, which is quite nice....but is paid... was not about yor whole answer ;)
Nov
2
revised Rotating 2D Object
added 631 characters in body