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bio website gargo.of.by
location Belarus, Minsk
age 26
visits member for 2 years, 3 months
seen Aug 20 '12 at 8:28

Aug
10
comment OpenGL ES on iOS Books
have already read anywhere how to manipulate with difficult 3d objects such as character (human or animal)?
May
2
comment How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
For eample, [self.mySprite setPosition:ccp(self.mySprite.position.x,self.mySprite.position.y - self.movementSpeed)]; in update function. WTF? Why do they create a discrete motion if he can use CCAction (or similar) to create a smooth moving.
Apr
30
answered Recommended book for cocos2d?
Apr
30
awarded  Editor
Apr
28
awarded  Scholar
Apr
28
accepted How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
Apr
28
comment How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
I have seen your links. These articles are not very useful: 1)They look like as if their authors don't know cocos2d at all (for example, they can use CCMoveBy and CCRepeatForever or write their own function to move the ship and use it as CCAction but they use almost manual updating via timer which is available even without opengl). The using of cocos2d is limited with scene creation and sprite loading there. 2)they use too simply examples when enemies are too easy and fully randomly generated (it doesn't depends on the current map position).
Apr
28
awarded  Supporter
Apr
28
comment How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
I think you have understood me. You game me a useful idea: to create all the enemies and let them to check the y distance to some visible point of the screen. But I still don't think that it is appropriate for me to load and handle all the enemies in iPhone memory. I want to create something look like "Gun Nac" (or Zanac) with a huge amount and a huge variety of enemies.
Apr
28
comment How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
It means that I have a big tiled map (which is bigger than an iPhone screen) with enemy spawn locations and I want to generate the enemies when their spawn locations are visible only. Is it clear for you now?
Apr
27
asked How do I manage the visibility of enemy spawn locations in a long scrolling shooter?