| bio | website | assemblyrequired.crashworks.o… |
|---|---|---|
| location | Seattle, WA | |
| age | ||
| visits | member for | 2 years, 9 months |
| seen | May 10 at 1:39 | |
| stats | profile views | 150 |
Engine, gameplay, stability, perf.
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May 7 |
awarded | Custodian |
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May 7 |
reviewed | Edit suggested edit on Analytics for PC games: is there anything similar to localytics, flurry, etc? |
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May 7 |
revised |
Analytics for PC games: is there anything similar to localytics, flurry, etc? added explanations about steamworks access |
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May 7 |
comment |
Analytics for PC games: is there anything similar to localytics, flurry, etc? @Klaim You just did! =) |
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Jan 7 |
awarded | Nice Answer |
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Aug 9 |
awarded | Yearling |
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Jul 23 |
comment |
Electricity and Magnetism: Relevant? Take the most interesting class. When I interview candidates, I'd rather see they know a lot about something they're really passionate about, than a little about everything they thought was going to be a useful job skill. The former indicates a curious and inquisitve mindset, which in the long run is more useful than knowing the inane details of particular hardware. |
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Jul 10 |
awarded | Nice Answer |
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Jul 10 |
comment |
How much assembly is really used in modern game code? @BlueRaja-DannyPflughoeft "Well known"? I'm flattered! =) An amusing coincidence, in light of Nathan Reed's comments, is that I learned many of my low-level optimization skills at Naughty Dog. |
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Jul 10 |
comment |
How much assembly is really used in modern game code? @NathanReed In the PS2 days, manual loop pipelining was actually part of Naughty Dog's programmer interview. |
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Jul 10 |
answered | How much assembly is really used in modern game code? |
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Jul 6 |
comment |
Are native code obfuscations needed to prevent piracy of Android games? If your game's revenue model can be hurt by piracy, then it won't succeed on Android. |
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Jun 18 |
comment |
Circular motion on low powered hardware @SamHocevar Could be. I just saw the summing up of ax + bx^3 + cx^5 + ... and assumed "Taylor series". |
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Jun 18 |
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Circular motion on low powered hardware I was actually asked this question during a job interview several years ago. |
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Jun 18 |
comment |
Circular motion on low powered hardware Even on modern hardware, a trig call is still a lookup table. It's just a lookup table in hardware, with some refinement via a Taylor expansion. (In fact one major console manufacturer's implementation of a SIMD sin() function is simply a hardcoded Taylor series.) |
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Jun 11 |
comment |
Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution? The big three console manufacturers all require that you support at least two aspect ratios (4x3 and 16x9) and two resolutions (SD and 720p). Otherwise you'll fail certification. |
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Jun 8 |
answered | Detecting extremely fast joystick button presses? |
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May 30 |
comment |
Analytics for PC games: is there anything similar to localytics, flurry, etc? @ashes999 Yes, but you would need to write some bindings to wrap the C++ API in a .DLL for your C# to import. Some developers have done that. |
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May 5 |
comment |
What are the downsides of only explicitly informing the player of *success*? @JonathanHobbs Fez is another good example: no penalty at all for "dying", it just pops you back to where you were a few seconds earlier. |
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May 4 |
revised |
Analytics for PC games: is there anything similar to localytics, flurry, etc? added 1 characters in body |