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  • 0 posts edited
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  • 78 votes cast
Jan
3
awarded  Notable Question
Nov
12
comment Why not pre-render story parts in a game?
This is 100% of the reason that we use in-engine cutscenes instead of prerenders. Being able to do our cutscenes in Maya would save us a lot of tool development, and there's enough space on the blu-ray to store the video we'd need. But our game lets players costume their character, so that costume needs to be in the cutscenes.
Jul
9
awarded  Good Answer
Sep
24
awarded  Autobiographer
Aug
9
awarded  Yearling
Aug
9
awarded  Yearling
Jun
16
awarded  Popular Question
May
7
awarded  Custodian
May
7
reviewed Edit Analytics for PC games: is there anything similar to localytics, flurry, etc?
May
7
revised Analytics for PC games: is there anything similar to localytics, flurry, etc?
added explanations about steamworks access
May
7
comment Analytics for PC games: is there anything similar to localytics, flurry, etc?
@Klaim You just did! =)
Jan
7
awarded  Nice Answer
Aug
9
awarded  Yearling
Jul
23
comment Electricity and Magnetism: Relevant?
Take the most interesting class. When I interview candidates, I'd rather see they know a lot about something they're really passionate about, than a little about everything they thought was going to be a useful job skill. The former indicates a curious and inquisitve mindset, which in the long run is more useful than knowing the inane details of particular hardware.
Jul
10
awarded  Nice Answer
Jul
10
comment How much assembly is really used in modern game code?
@BlueRaja-DannyPflughoeft "Well known"? I'm flattered! =) An amusing coincidence, in light of Nathan Reed's comments, is that I learned many of my low-level optimization skills at Naughty Dog.
Jul
10
comment How much assembly is really used in modern game code?
@NathanReed In the PS2 days, manual loop pipelining was actually part of Naughty Dog's programmer interview.
Jul
10
answered How much assembly is really used in modern game code?
Jul
6
comment Are native code obfuscations needed to prevent piracy of Android games?
If your game's revenue model can be hurt by piracy, then it won't succeed on Android.
Jun
18
comment Circular motion on low powered hardware
@SamHocevar Could be. I just saw the summing up of ax + bx^3 + cx^5 + ... and assumed "Taylor series".