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location Provo, UT
age 25
visits member for 1 year, 11 months
seen Apr 15 at 18:12

Oct
11
comment Level and Player objects - which should contain which?
In my case, I'm not really interested in multiplayer games, though I didn't mean to suggest players hold global game details (that was just bad wording on my part). A player should certainly only hold data that belongs to that player, eg. HP, MP, and possibly things like position/location.
Oct
11
comment Level and Player objects - which should contain which?
Excellent answer, clear and concise. +1 especially because you mention to do what's expected, even if it's a little more difficult; maintainable code is really important!
Oct
11
comment Level and Player objects - which should contain which?
So, if I understand correctly, you suggest separation of the player object (persistent) and the player's entity (created on creation of level), correct?
Oct
11
comment Level and Player objects - which should contain which?
What if I wanted to maintain player state, eg. HP?
Oct
7
comment Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)
I wouldn't say Python isn't a programming language. Contrary to popular belief, with the right practices, Python can be Fast Enough (tm) for most (if not all) projects.