208 reputation
27
bio website
location Provo, UT
age 25
visits member for 2 years, 3 months
seen Jul 18 at 18:44

Jun
25
comment Pitfalls in designing a coop dialog system
Okay, does that clarify the question?
Jun
25
comment Pitfalls in designing a coop dialog system
Yes, I'll try to make the question more mechanics oriented.
Jun
25
comment Pitfalls in designing a coop dialog system
I'm thinking generically, so anywhere from 2 to 8 players. I can't see myself making a game with over 4, but it'd be good to hear the changes necessary for being flexible with different player counts.
Jun
24
comment How can I make a character stand on slopes?
Here's a 3D example of what you can do. heroesandgenerals.com/community/wp-content/uploads/2014/01/…
Jun
24
comment How can I make a character stand on slopes?
I don't know about SpriteKit, but a lot of games represent the player as a "capsule" or "pill" shape rather than a rectangle. Also, the physics object is usually smaller than the sprite itself.
Jun
17
comment How can the lategame in a 4X game be made more exciting?
Once the balance tips, why not make it faster for the player to actually win?
Oct
11
comment Level and Player objects - which should contain which?
In my case, I'm not really interested in multiplayer games, though I didn't mean to suggest players hold global game details (that was just bad wording on my part). A player should certainly only hold data that belongs to that player, eg. HP, MP, and possibly things like position/location.
Oct
11
comment Level and Player objects - which should contain which?
Excellent answer, clear and concise. +1 especially because you mention to do what's expected, even if it's a little more difficult; maintainable code is really important!
Oct
11
comment Level and Player objects - which should contain which?
So, if I understand correctly, you suggest separation of the player object (persistent) and the player's entity (created on creation of level), correct?
Oct
11
comment Level and Player objects - which should contain which?
What if I wanted to maintain player state, eg. HP?
Oct
7
comment Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)
I wouldn't say Python isn't a programming language. Contrary to popular belief, with the right practices, Python can be Fast Enough (tm) for most (if not all) projects.