208 reputation
27
bio website
location Provo, UT
age 25
visits member for 2 years, 3 months
seen 13 hours ago

Jul
27
comment How to create normal map from bump map in runtime?
I don't think there's enough information in the bump map to make a normal map from it.
Jun
25
revised Pitfalls in designing a coop dialog system
elaborated on concerns
Jun
25
comment Pitfalls in designing a coop dialog system
Okay, does that clarify the question?
Jun
25
revised Pitfalls in designing a coop dialog system
Made question less subjective
Jun
25
awarded  Commentator
Jun
25
comment Pitfalls in designing a coop dialog system
Yes, I'll try to make the question more mechanics oriented.
Jun
25
comment Pitfalls in designing a coop dialog system
I'm thinking generically, so anywhere from 2 to 8 players. I can't see myself making a game with over 4, but it'd be good to hear the changes necessary for being flexible with different player counts.
Jun
25
awarded  Yearling
Jun
25
asked Pitfalls in designing a coop dialog system
Jun
24
comment How can I make a character stand on slopes?
Here's a 3D example of what you can do. heroesandgenerals.com/community/wp-content/uploads/2014/01/…
Jun
24
comment How can I make a character stand on slopes?
I don't know about SpriteKit, but a lot of games represent the player as a "capsule" or "pill" shape rather than a rectangle. Also, the physics object is usually smaller than the sprite itself.
Jun
18
awarded  Informed
Jun
17
comment How can the lategame in a 4X game be made more exciting?
Once the balance tips, why not make it faster for the player to actually win?
Jun
18
awarded  Constituent
Nov
16
answered Why is permadeath essential to a roguelike design?
Nov
13
awarded  Editor
Nov
13
revised 2D isometric: screen to tile coordinates
Added alternate example
Oct
19
awarded  Student
Oct
11
comment Level and Player objects - which should contain which?
In my case, I'm not really interested in multiplayer games, though I didn't mean to suggest players hold global game details (that was just bad wording on my part). A player should certainly only hold data that belongs to that player, eg. HP, MP, and possibly things like position/location.
Oct
11
awarded  Scholar