117 reputation
7
bio website blog.tankorsmash.com
location Astoria
age 95
visits member for 3 years, 2 months
seen Jun 30 at 18:32

I'm a programmer, professionally in Python, but I do gamedev in C++. I run a blog at blog.tankorsmash.com where I put up a tutorial or two, or talk about the games I'm working on.

I also tweet a lot at @tankorsmash. I'm always looking to meet new people, so make sure to say hi! Often put videos about my newest game, Beatup ISIS.


Apr
20
comment The Physics behind 2D Platformer Games?
Link is dead, but found a mirror on the WB web.archive.org/web/20150214064910/http://higherorderfun.com/… and saved a modified copy tankorsmash.com/platformer_mirror
Feb
25
comment Can I use unlicensed art to develop and raise money for my game?
@Philipp so the answer to my question would be 'whatever the license says' then? In general no.
Feb
25
comment Can I use unlicensed art to develop and raise money for my game?
You're able to use an entire engine for free and only need to pay for the license once you release, I thought it could be the same for art.
Feb
24
comment Can I use unlicensed art to develop and raise money for my game?
@JoshPetrie thanks, I'll do that.
Feb
24
comment Can I use unlicensed art to develop and raise money for my game?
@Byte56 what is the proper SE to post this to?
Feb
24
comment Can I use unlicensed art to develop and raise money for my game?
Funding is not profit, but I see your point. Do you have any sources for your answer that I can read for more information? I also edited out the 'or stolen' part of the title, because it's just redundancy. Unlicensed == stolen to me.
Jan
11
comment How can I mark levels as “complete” in a way that prevents cheating?
TAS is more than just manually creating a log to be replayed, it means that the game has been manipulated in such a way that you could save states and play it frame by frame for the perfect actions each time. It's not your point, but it's worth mentioning. en.wikipedia.org/wiki/Tool-assisted_speedrun
Nov
28
comment Are there any benefits for using the CPU instead of the GPU?
@Tomas Agreed and thank you.
Nov
27
comment Are there any benefits for using the CPU instead of the GPU?
@Tomas that link is broken now for non mods
Apr
2
comment Why don't all games permit changing the field of view?
Not having a FOV slider in your game due to budget or technical reasons is a non argument, this is not true. A game may not have been designed for a different FOV from the start and has systems relying on it. Just because a barebones project skeleton can support the value changing, doesn't mean a million-lined project can.
May
9
comment How to detect whether or not a tile is occupied?
Alright, so then the 2D array is definitely the consensus. Thank you for the the clarification as well as the detailed answer!
May
8
comment How to detect whether or not a tile is occupied?
Is an array like that the best solution for doing all things tile related though? Thanks for the quick answer. I'm not that deep into gamedev yet, but I did use arrays for a roguelike I worked on a while back. It doesn't seem like it could be as dynamic as what I want to use it for. I'm probably wrong though.
May
8
comment How to detect whether or not a tile is occupied?
@jhocking 825 tiles total, on a 800x600 pixel screen, with each tile being 25x25. I'm using Python, which is said to be slow, but who knows. I've changed the lines of code to: for tile in TILES: pass and the game still takes a 10FPS or so hit. edit: Also note that the coords attribute has 625 coords in it.