323 reputation
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visits member for 2 years, 8 months
seen Jul 23 '13 at 21:57

Jun
11
awarded  Caucus
Apr
23
awarded  Yearling
Apr
16
awarded  Revival
Mar
28
comment Android bitmap placing
did you try with canvas.drawBitmap(bitmap, x + bitmap.getWidth/2, y + bitmap.getHeight/2, null)?
Mar
20
awarded  Scholar
Mar
20
comment GLImpl.gldrawelements longer than usual
calling glFinish and the CPU-work just after totally resolved my framerate problem!Thank you very much!
Mar
20
accepted GLImpl.gldrawelements longer than usual
Mar
19
awarded  Editor
Mar
19
revised GLImpl.gldrawelements longer than usual
added 114 characters in body
Mar
19
awarded  Student
Mar
19
asked GLImpl.gldrawelements longer than usual
Mar
1
comment Poor image quality on Android through Unity Remote
Maybe you could inform us about the Android phone you use, so we could answer to the first question!
Feb
27
answered Move a 2D sprite into an irregular terrain
Dec
20
comment Scene or Activity Animation
overridePendingTransition() doesn't work?
Dec
19
answered FBO rendering different result between Galaxy S2 and S3
Dec
18
comment FBO rendering different result between Galaxy S2 and S3
try to draw a black background explicitly.I had a similar visual effect when i was drawing on a surface whith no background
Dec
14
answered Should I glTranslatef to the object then glTranslatef back to the origin or is there another way?
Sep
26
answered What's the recommended way of doing a HUD for an android game?
Sep
12
answered Android, how important is deltaTime?
Sep
12
answered Playing a death anim on an enemy that I want to remove