| bio | website | moeabdol.blogspot.com |
|---|---|---|
| location | ||
| age | 30 | |
| visits | member for | 1 year |
| seen | Nov 9 '12 at 0:46 | |
| stats | profile views | 1 |
Software Developer
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Oct 19 |
awarded | Student |
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Oct 11 |
awarded | Editor |
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Oct 11 |
revised |
Multi-threaded JOGL Problem Added real code to my multi-threading issue |
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Oct 10 |
comment |
Multi-threaded JOGL Problem I was hoping that you can show me some example code. I understand that I have to use GLWindow instead of GLCanvas as the latter is restricting me from actually threading the points. Thank you for your help :) |
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Oct 8 |
asked | Multi-threaded JOGL Problem |
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Apr 25 |
awarded | Teacher |
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Apr 25 |
awarded | Scholar |
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Apr 25 |
accepted | Java OpenGl Rotating Cube Problem! |
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Apr 25 |
answered | Java OpenGl Rotating Cube Problem! |
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Apr 23 |
comment |
Java OpenGl Rotating Cube Problem! unfortunately i can't upload a screen-shot. stack exchange requires me to have more reputation :( but thanks for pointing that out |
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Apr 23 |
comment |
Java OpenGl Rotating Cube Problem! yes, i have added them at init(). here are the content of my init gl = drawable.getGL().getGL2(); glu = new GLUgl2(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glEnable(GL2.GL_TEXTURE_2D); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL); gl.glShadeModel(GL2.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL2.GL_DEPTH_TEST); gl.glDepthFunc(GL2.GL_LEQUAL); gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST); |
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Apr 23 |
asked | Java OpenGl Rotating Cube Problem! |