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visits member for 2 years, 6 months
seen Oct 9 '13 at 19:17

Apr
4
accepted changing depth stencil state in DirectX11
Dec
10
accepted convert orientation vec3 to a rotation matrix
Sep
28
accepted How can I create a VBO of a type determined at runtime?
Jun
12
accepted Bitwise operators in DX9 ps_2_0 shader