| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | 3 hours ago | |
| stats | profile views | 8 |
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Feb 6 |
awarded | Custodian |
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Feb 6 |
reviewed | No Action Needed NavMeshAgent in Unity giving jerky performance |
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Feb 6 |
awarded | Informed |
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Feb 1 |
awarded | Scholar |
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Feb 1 |
accepted | Game state and input handling in component-based entity systems |
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Jan 31 |
comment |
Game state and input handling in component-based entity systems @sharethis, you seem to imply that each entity has its own instance of each component, which is not true in my case. There is only one instance of each component globally. Each entity does have it's own set of data though. |
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Jan 31 |
comment |
Game state and input handling in component-based entity systems I had already thought of letting the entity tell the input system what states to deliver messages in, but I hadn't thought of putting the states on the input itself, which is a good idea. Also splitting the time and simTime apart is nice too. |
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Jan 30 |
revised |
Game state and input handling in component-based entity systems added 178 characters in body |
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Jan 29 |
comment |
Game state and input handling in component-based entity systems @Byte56 Not really, only the first one has to do with gamestates (the other 2 are states within entities), and that doesn't really tackle the same problem that I'm having. When the game is in the paused state, something has to happen to the input system to stop it sending a movement messages to the player entity (for example), I just can't figure out a good way to do this. |
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Jan 29 |
awarded | Student |
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Jan 29 |
asked | Game state and input handling in component-based entity systems |
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Jan 15 |
revised |
Can I develop a game on PC in Java and move it to Android? changed link to actual libgdx homepage, not the old one |
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Jan 15 |
suggested | suggested edit on Can I develop a game on PC in Java and move it to Android? |
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Jan 15 |
awarded | Supporter |
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Jan 3 |
awarded | Analytical |
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Jan 3 |
comment |
DirectX 9 - model rendering from .obj files issues Or better still this. I haven't tested those, but they shouldn't be too difficult to get working. |
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Jan 3 |
comment |
DirectX 9 - model rendering from .obj files issues Why don't you read/write floats directly from the file? Something like this |
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Dec 28 |
revised |
How to find a game server in the LAN network with IPv6 technology? fixed wikipedia links |
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Dec 28 |
suggested | suggested edit on How to find a game server in the LAN network with IPv6 technology? |
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Jul 26 |
comment |
Why does my frames per second function return inconsistent results? Yes, although if you end up needing to use timeBeginPeriod you're probably doing something wrong. If you need high precision timers, you really should be using nanoTime/QueryPerformanceCounter. |