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Apr
20
awarded  Scholar
Apr
20
accepted C++ Efficient Pixel Management for Non-Polygon Graphics Engine
Apr
20
comment C++ Efficient Pixel Management for Non-Polygon Graphics Engine
Thanks for the answer, this is pretty much what I want to do, but I'd personally rather do it without DirectX. I'd be interested in if it would be more efficient to check the pixels in the texture for differences, then copy the different ones, rather than copying the whole thing.
Apr
20
comment C++ Efficient Pixel Management for Non-Polygon Graphics Engine
Thanks for all the information, I'll keep that in mind. Nathan's right, though, I was just looking for a way to generate frames one way or another that I can change the pixels on efficiently.
Apr
20
comment C++ Efficient Pixel Management for Non-Polygon Graphics Engine
Thanks, I think SetDIBitsToDevice is what I'm looking for for now, although I'll look into SDL. I've heard people groan about it in the past for some reason or other (there's always something), but I'll see how it works out.
Apr
19
awarded  Student
Apr
19
asked C++ Efficient Pixel Management for Non-Polygon Graphics Engine