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visits member for 2 years, 7 months
seen May 4 at 1:12

Sep
23
awarded  Notable Question
Dec
8
awarded  Supporter
Dec
8
revised c# scripting execution with xna (actions take more than 1 frame)
multi-thread
Dec
8
asked c# scripting execution with xna (actions take more than 1 frame)
Dec
3
awarded  Popular Question
Apr
21
awarded  Scholar
Apr
21
accepted Elapsed game time differs from total game time in XNA
Apr
19
comment Elapsed game time differs from total game time in XNA
If you run it, they are the same. If you start adding from frame 0 (or just leave totalTimeElapsed += gameTime.ElapsedGameTime; every frame), they will be different.
Apr
19
revised Elapsed game time differs from total game time in XNA
Made a mistake. If I start to add up from the third update.
Apr
19
awarded  Editor
Apr
19
comment Elapsed game time differs from total game time in XNA
I posted my code. If you change if( times > 2 ) to any other number, you will see in output window the difference. I hope I didn't do anything wrong.
Apr
19
revised Elapsed game time differs from total game time in XNA
posted code
Apr
19
comment Elapsed game time differs from total game time in XNA
I use TimeSpan.toString()
Apr
19
awarded  Student
Apr
19
asked Elapsed game time differs from total game time in XNA