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visits member for 2 years
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2d
awarded  Yearling
Apr
18
awarded  Yearling
Oct
19
revised Knowing state of game in real time
added 138 characters in body
Oct
19
awarded  Commentator
Oct
19
comment 3D game editor with C++ support and Bullet Physics
Sounds like you already simulation code that runs using Bullet Physics. If correct, then (almost) any 3D engine would work for you, as you will use the engine only to visulalize things, but actual simulation is in your legacy code. Put even your magnatizm code into the legacy, and use 3D as a view on your data.
Oct
18
answered Actually utilizing relational databases for entity systems
Oct
17
answered What sort of data should be sent for mouse-based movement in a multiplayer game?
Oct
16
awarded  Critic
Oct
16
answered Integrating SQLite to Cocos2d-x at Xcode
Oct
16
answered How do I add AndEngine documentation in Eclipse?
Oct
16
comment Sprite batching seems slow
std::map does not iterate its members when you look up items!
Oct
16
answered Sprite batching seems slow
Oct
16
answered Can I use a genetic algorithm for balancing character builds?
Oct
16
answered 3D rotation matrices deform object while rotating
Oct
13
comment canvas graphic output doesn't work
You can try asking your question on their mailing list... They should have a high concentration of web/HTML graphics people there.
Oct
13
answered Game programming and quantity of timers
Oct
13
answered canvas graphic output doesn't work
Oct
13
answered Rendering projectiles
Oct
12
comment Color based collision detection
The code is very specific. But the idea is to calculate common coordinate system for both planets/sprites. Then you loop over all pixels of one image. If it is transparent then skip. If it is a color that satisfies a colision criteria, then you check the same pixel in the other image. If the color is not important, meaning that any color can hit any other color, then a bitmask is easier, meaning you use one bit for each pixel, and then you can check 32 bits at a time by doing a logical AND. You cannot do only edge as this will miss one object being inside another.
Oct
12
answered Color based collision detection