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Nov
2
comment Collision Detection Code Structure with Sloped Tiles
So... if I switched to a hot-point system then only the tile that the point is in would be considered for a collision?
Nov
2
comment Collision Detection Code Structure with Sloped Tiles
So don't preform collisions detection on inner edges, but do on outer edges? This would still cause problems here is one scenario. i.imgur.com/DooHPOJ.png The player's Y position would jump up to the top of the square tile. I guess I could just mark that as an inner edge so nothing would happen?
Oct
27
asked Collision Detection Code Structure with Sloped Tiles
Aug
25
awarded  Popular Question
Sep
16
accepted File Path Characters
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16
asked File Path Characters
Aug
19
accepted Raycasting Collision Detection
Aug
19
revised Raycasting Collision Detection
Spelling Corrections
Aug
19
asked Raycasting Collision Detection
Aug
19
accepted Is it safe to cast my 2D points to 3D points for a library which only takes Vector3s?
Aug
19
awarded  Editor
Aug
19
revised Is it safe to cast my 2D points to 3D points for a library which only takes Vector3s?
Improved Title.
Aug
19
asked Is it safe to cast my 2D points to 3D points for a library which only takes Vector3s?
Aug
15
accepted When to Use Collision Detection Methods
Aug
14
awarded  Student
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14
asked When to Use Collision Detection Methods
Jul
18
comment Hover Craft Algorithm
Wait you said you're using the Min() function to prevent f from becoming negative. That means f should be positive but then the f() function will only ever return 0, because that's the smallest number.
Jul
16
awarded  Scholar
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16
accepted Hover Craft Algorithm
Jul
16
asked Hover Craft Algorithm