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  • 3 votes cast
Dec
19
awarded  Nice Question
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3
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18
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13
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27
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Nov
6
awarded  Yearling
Jun
7
accepted Turn-based tile game dynamic item/skill/command script files
Jun
7
comment Turn-based tile game dynamic item/skill/command script files
@PetrAbdulin I should say that I put up anything that I could've think of, because I have never done script engine before. My objective is to search for a way to model instance of items and skills, which may have various, distinct effect on enemy/player. Another thing is, I would want to know how to appropiately create a command-based engine, so that I can issue my character using this interface. It would be effective for both battle actions (such as I could issue ATTACK animation on specific tile) and later ingame events.
Jun
7
asked Turn-based tile game dynamic item/skill/command script files
May
29
asked a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide?
May
26
revised Stack based state design for isometric character movement, am I doing it right?
added 267 characters in body
May
26
asked Stack based state design for isometric character movement, am I doing it right?
May
25
revised Getting isometric grid coordinates from standard X,Y coordinates
added 76 characters in body