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visits member for 4 years, 4 months
seen Jul 10 '12 at 4:30

Jul
2
awarded  Curious
Oct
12
awarded  Notable Question
Apr
30
awarded  Popular Question
Mar
15
awarded  Notable Question
Dec
14
awarded  Popular Question
Nov
21
awarded  Popular Question
Nov
8
awarded  Popular Question
Nov
6
awarded  Yearling
Jun
7
accepted Turn-based tile game dynamic item/skill/command script files
Jun
7
comment Turn-based tile game dynamic item/skill/command script files
@PetrAbdulin I should say that I put up anything that I could've think of, because I have never done script engine before. My objective is to search for a way to model instance of items and skills, which may have various, distinct effect on enemy/player. Another thing is, I would want to know how to appropiately create a command-based engine, so that I can issue my character using this interface. It would be effective for both battle actions (such as I could issue ATTACK animation on specific tile) and later ingame events.
Jun
7
asked Turn-based tile game dynamic item/skill/command script files
Jun
1
accepted a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide?
May
29
comment a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide?
However, your angle test seems worth trying.
May
29
comment a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide?
How would line to line intersection test help me determine the colliding side? Correct me if I am wrong, but by using line intersection test, for example, the right side of rectangle. If the top and bottom side of the rectangle intersect with left side of another rect, then I would get collision on the right side of the rectangle. However, if I remembered correctly, when I implements this, then collision at the edge will cause some problem.
May
29
asked a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide?
May
26
revised Stack based state design for isometric character movement, am I doing it right?
added 267 characters in body
May
26
asked Stack based state design for isometric character movement, am I doing it right?
May
25
revised Getting isometric grid coordinates from standard X,Y coordinates
added 76 characters in body
May
24
revised Getting isometric grid coordinates from standard X,Y coordinates
added 124 characters in body
May
24
comment Getting isometric grid coordinates from standard X,Y coordinates
If there is any error in my concept, please tell me too, thanks. I hope this help many isometric game maker---- I haven't find a clean resource on this yet on internet...