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visits member for 2 years, 7 months
seen Nov 5 at 11:32

english is not my native language, bear with me.


Sep
24
awarded  Autobiographer
Mar
8
awarded  Popular Question
Dec
28
comment Scaling background without scaling foreground in platformer?
So you have checked that scale isnt just integers? Its common problem that people try to divide by integers and doesnt realise the result isnt floats afterwards.
Dec
26
comment Scaling background without scaling foreground in platformer?
Well then, show some code about your background rendering function perhaps? The math isnt all that can cause problems with OpenGL. Anyway, doesnt it look stupid if only the background scales to the window? Also check that you are not dividing (or multiplying) integers - i would use scale = (float)view->width/1280.0f; (C++ syntax). What language you are using anyway?
Dec
26
comment Scaling background without scaling foreground in platformer?
Use OpenGL for graphics?
Dec
18
comment How to prevent multiple playing sounds from destroying your hearing?
Probably that is the only thing I can do at the moment, but I also think it wont solve the problem completely. For example, if there are 100 different objects which emit sounds, its hard to prioritize them. With only few sound emitting objects its still doable.
Nov
5
comment How to prevent multiple playing sounds from destroying your hearing?
if i "attenuate" all sounds, doesnt that mean i would barely hear them?
Nov
4
comment How to prevent multiple playing sounds from destroying your hearing?
I have no camera object at all, the game is basically board game, where everything is shown at once, so all sounds should play the same volume no matter where they are on the map. Im thinknig to just not use sounds at all. they really get on my nerves after some time.
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@Lasse, yeah if there are 100 turrets, but when there are just few turrets, then its really visible, especially if the sound effect is long. i guess it can never be fixed, just need to live with this annoyance. i think its better anyway without sounds. thats what i usually do with games like this, since the sounds really get on my nerves after some time. :)
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@Lasse, yeah, but how would that look like then? I might see some turrets shooting, but no sound coming? Thats basically the problem.
Aug
18
revised How to prevent multiple playing sounds from destroying your hearing?
added 175 characters in body
Aug
18
awarded  Editor
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@Byte56, added audio clip for you.
Aug
18
revised How to prevent multiple playing sounds from destroying your hearing?
added 214 characters in body
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@Byte56, "destroying my hearing" was rather comical way of expressing my experience towards my game. The politically correct expression would be "headache" indeed. Do you want i record a minute of this noise that my game eventually starts generating?
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@PeterT, what do you mean by clipping the audio? How can one clip it correctly? I doubt that randomized sound effects give me less headache. Especially when the sound is a simple laser sound (sinewave). The problem is that when i have 100 turrets shooting every half a second, they start to generate crazy amount of noise. No matter what type of sound they give. At beginning it sounds tolerable, but after certain point its just noise, no matter how awesomely good the sound was made.
Aug
18
comment How to prevent multiple playing sounds from destroying your hearing?
@Byte56, non-annoying sound generation method could be a solution to my problem as well. So if you know how, tell me. So far, all the sounds give me headache. Only thing i can think of, is to make very bassy sounds, then perhaps i wouldnt need to cover my ears when i play my game.
Aug
17
asked How to prevent multiple playing sounds from destroying your hearing?
Jun
29
comment Finding inspiration / help for making up (weapon) names
@StevenStadnicki, and nobody else than a "writer" can do that? my point is, if i know all the possible words related to weapon names, then it is easy for anyone to form up a good weapon name for any situation. I wont hire some random guy just to make up 1 weapon name for my game and pay him a share of the profits. Besides, by my googling, all games names looks very basic, no innovative stuff much, just basic laser+ultimate etc combinations. very easy. Just need to know these combinations first, so i can make up them too. Im not trying to find some ultra innovative names anyways,just practical.
Jun
29
awarded  Commentator