| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | Mar 15 at 20:18 | |
| stats | profile views | 9 |
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Jun 19 |
awarded | Editor |
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Jun 19 |
revised |
OpenGL Tessellation makes point add a link to a screenshot |
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Jun 19 |
comment |
OpenGL Tessellation makes point Sorry same result :( . Look my screenshot : link |
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Jun 19 |
asked | OpenGL Tessellation makes point |
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May 4 |
awarded | Student |
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May 4 |
comment |
Fastest solution to compute normal Ok thanks geometry shader it's my first idea ;) |
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May 4 |
comment |
Fastest solution to compute normal Yes but it's not too long on CPU ? |
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May 4 |
comment |
Fastest solution to compute normal It's on a medical simulation. The object is deformed every frame. I need normals for rendering the mesh. |
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May 4 |
asked | Fastest solution to compute normal |