142 reputation
211
bio website sillitoy.com
location
age
visits member for 2 years, 6 months
seen Jun 20 '12 at 5:28

If our questions or answers helped you support us and try our apps

www.sillitoy.com


Sep
24
awarded  Autobiographer
Aug
9
awarded  Notable Question
Jul
1
awarded  Popular Question
May
24
awarded  Popular Question
Nov
14
awarded  Notable Question
Feb
14
awarded  Popular Question
Feb
13
awarded  Popular Question
Jun
20
accepted How To Smoothly Animate From One Camera Position To Another
Jun
16
revised How To Smoothly Animate From One Camera Position To Another
added 380 characters in body
Jun
15
revised How To Smoothly Animate From One Camera Position To Another
added 5 characters in body
Jun
15
asked How To Smoothly Animate From One Camera Position To Another
Jun
2
comment Render 2D textures on a 3D object's face
Thank you Patrick and Kylotan so you mean I should do that in Blender (for instance) and export the mapping as well.
Jun
2
comment Render 2D textures on a 3D object's face
thank for your answer. In my case it can't be more efficient as I just have to duplicate the same png in four different points of the cube and rotate it in two of them. This png is far shorter than the cube face area. I already have the 3D object in Unity as an import from a Blender exported object. I just need to know how to render a small png on four different points of a cube face.
Jun
2
asked Render 2D textures on a 3D object's face
May
27
revised Help figuring out how to build for the iOS Unit3D
edited body
May
21
comment Destroying instantiated objects stored in a list not working in Unity
That is what I needed: Destroy((objects[i] as Rigidbody).gameObject); It works thank you
May
21
accepted Destroying instantiated objects stored in a list not working in Unity
May
21
awarded  Commentator
May
21
comment Destroying instantiated objects stored in a list not working in Unity
the .gameObject method does not work the compiler says Object does not provide that method. The object I am instantiating is actually a Rigidbody thus if I change the initial variable it says it can't instantiate a rigidbody as a gamobject (that's because as you said there is not any inheritance relationship). So my question is the rigidbody appears on the screen... how can I destroy/remove it?
May
21
comment Destroying instantiated objects stored in a list not working in Unity
should I cast it to a GameObject