| bio | website | sillitoy.com |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | Jun 20 '12 at 5:28 | |
| stats | profile views | 29 |
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Feb 14 |
awarded | Popular Question |
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Feb 13 |
awarded | Popular Question |
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Jun 20 |
accepted | How To Smoothly Animate From One Camera Position To Another |
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Jun 16 |
revised |
How To Smoothly Animate From One Camera Position To Another added 380 characters in body |
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Jun 15 |
revised |
How To Smoothly Animate From One Camera Position To Another added 5 characters in body |
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Jun 15 |
asked | How To Smoothly Animate From One Camera Position To Another |
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Jun 2 |
comment |
Render 2D textures on a 3D object's face Thank you Patrick and Kylotan so you mean I should do that in Blender (for instance) and export the mapping as well. |
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Jun 2 |
comment |
Render 2D textures on a 3D object's face thank for your answer. In my case it can't be more efficient as I just have to duplicate the same png in four different points of the cube and rotate it in two of them. This png is far shorter than the cube face area. I already have the 3D object in Unity as an import from a Blender exported object. I just need to know how to render a small png on four different points of a cube face. |
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Jun 2 |
asked | Render 2D textures on a 3D object's face |
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May 27 |
revised |
Help figuring out how to build for the iOS Unit3D edited body |
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May 21 |
comment |
Destroying instantiated objects stored in a list not working in Unity That is what I needed: Destroy((objects[i] as Rigidbody).gameObject); It works thank you |
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May 21 |
accepted | Destroying instantiated objects stored in a list not working in Unity |
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May 21 |
awarded | Commentator |
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May 21 |
comment |
Destroying instantiated objects stored in a list not working in Unity the .gameObject method does not work the compiler says Object does not provide that method. The object I am instantiating is actually a Rigidbody thus if I change the initial variable it says it can't instantiate a rigidbody as a gamobject (that's because as you said there is not any inheritance relationship). So my question is the rigidbody appears on the screen... how can I destroy/remove it? |
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May 21 |
comment |
Destroying instantiated objects stored in a list not working in Unity should I cast it to a GameObject |
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May 21 |
answered | How to display image in second layer in Cocos2d |
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May 21 |
comment |
Destroying instantiated objects stored in a list not working in Unity I am not familiar with Javascript so it is indeed possible I am missing something. The object is instantiated as a Rigidbody, or at least I do hope so the code is like newObjectInstance:RigidBody = Instantiate (..); I have also tried: Destroy(objects[i] as Rigidbody) but it still does not work. |
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May 21 |
awarded | Student |
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May 20 |
asked | Destroying instantiated objects stored in a list not working in Unity |
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May 14 |
revised |
Unity3D: Touch and Objects have different coordinate systems added 290 characters in body; edited title |