| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | Sep 1 '12 at 3:26 | |
| stats | profile views | 15 |
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Jan 15 |
awarded | Popular Question |
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Dec 22 |
awarded | Popular Question |
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Jul 19 |
comment |
Tile engine Texture not updating when numbers in array change It still doesn't change the texture after adding that |
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Jul 17 |
revised |
Tile engine Texture not updating when numbers in array change added 535 characters in body |
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Jul 17 |
revised |
Tile engine Texture not updating when numbers in array change added 535 characters in body |
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Jul 16 |
asked | Tile engine Texture not updating when numbers in array change |
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Jul 11 |
comment |
Java - Tile engine changing number in array not changing texture Thanks that will stop any confusion when using the array later on. Do you not have any ideas on why it is not changing the texture? Is there a way I could debug it to see why? |
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Jul 10 |
comment |
Java Slick2d - Mouse picking how to take into account camera Where exactly do I use this? And every time I use a variable with coordinates do I have to subtract this from it? Can you give me an example of a variable using this |
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Jul 10 |
comment |
Java - Tile engine changing number in array not changing texture So just do this map[y][x]=str_int;? Or do you mean in the for loop in the render method? Because if I do that is draws my world sideways like your second set of numbers there, but map[y][x]=str_int; renders correctly. I am already rendering every texture and they all work. I tried changing the rendering to tiles[map[x][y]].draw(x*tileWidth,y*tileHeight); to get rid of textureIndex but it still doesn't work. I'm not sure why the texture doesn't change |
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Jul 9 |
asked | Java - Tile engine changing number in array not changing texture |
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Jul 9 |
asked | Java Slick2d - Mouse picking how to take into account camera |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array One more quick question. I am using a camera system with graphics.translate how would I take into account the offset |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array Thanks! That was the problem I thought I was using the actual player position, not the position relative to the grid. That makes so much sense though I just never thought of it that way |
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Jul 6 |
accepted | Java - Finding distance between player and tile in array |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array oh oops thanks didn't notice that +. My player position is set at the middle of the screen and updates when I move my character. It is never at 0. Unless it's always getting the distance from the very first tile |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array I'm a bit confused on what I should do. I can post my whole class if needed |
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Jul 6 |
revised |
Java - Finding distance between player and tile in array added 604 characters in body |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array Looking at this it seems my math is correct, but it is getting the distance from 0,0 and not from my player position. Should I be using doubles instead of floats for all my positions? Will that fix it or is it something else. I will edit my code into main post |
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Jun 30 |
asked | Java - Finding distance between player and tile in array |
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Jun 16 |
revised |
Java - 2d Array Tile Map Collision added 82 characters in body |