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1d
comment Why have a publisher on Steam now, when you can self-publish and the Greenlighting process is the same?
Why the downvote? Please share any info you have.
1d
asked Why have a publisher on Steam now, when you can self-publish and the Greenlighting process is the same?
Apr
3
comment How do I draw non-smoothed fonts in MonoGame 3.5?
Huh, it did resolve automatically the next time I opened the Pipeline tool. Interesting. Gotta wait 2 days before I can accept my answer tho :p
Apr
3
answered How do I draw non-smoothed fonts in MonoGame 3.5?
Apr
3
comment How do I draw non-smoothed fonts in MonoGame 3.5?
Looks like I forgot to include using MonoGame.Extended.BitmapFonts; and change SpriteFont to BitmapFont. It works just fine after that.
Apr
3
comment How do I draw non-smoothed fonts in MonoGame 3.5?
This is the screenshot of Verdana size 8 in PointClamp mode. The mode isn't the issue because the font has smoothed pixels even at such a small size. What I want is this, which BMFont generated very well and without any smoothing. I'd like to make it work, should I post on the forums about the importer recognition problem?
Apr
3
revised How do I draw non-smoothed fonts in MonoGame 3.5?
added 149 characters in body
Apr
3
revised How do I draw non-smoothed fonts in MonoGame 3.5?
added 5 characters in body
Apr
3
revised How do I draw non-smoothed fonts in MonoGame 3.5?
added 247 characters in body
Apr
2
revised How do I draw non-smoothed fonts in MonoGame 3.5?
added 42 characters in body; edited title
Apr
2
asked How do I draw non-smoothed fonts in MonoGame 3.5?
Mar
20
comment Why would one use a separate alpha mask for sprites?
Isn't it kinda pointless since any images loaded into graphics card memory become bitmaps and take up the same memory space for the same resolution as any other image format, compressed or not? I don't think hard drive space matters as much as video ram today. Correct me if I'm wrong.
Mar
4
comment Why would somebody want to turn off v-sync?
not once the word "sync" appears on the "dupe" post
Mar
4
comment Why would somebody want to turn off v-sync?
guys I SPECIFICALLY asked about v-sync, and not other features, and I even linked that "dupe" in my question to show that it's not the same question, please reopen
Mar
4
asked Why would somebody want to turn off v-sync?
Mar
1
comment Is there a reason to add options to not use advanced game technologies in a game engine/library?
Quake had an option to almost completely disable textures and graphics to barest minimum, so that only the core gameplay elements would be rendered as fast as possible, offering the smoothest gameplay at the cost of visuals. There sure was a very good reason for that.
Feb
21
comment Any downsides to exporting an audio file at double-speed then have the game engine playback at half-speed?
In addition this may add unneeded sound processing costs during runtime. It may or may not be noticeable depending on file size and audio length.
Jan
26
suggested rejected edit on What is “game logic code?”
Jan
4
answered How does a car earn nitrous in racing game?
Dec
29
revised Saving player's progress in a Unity game
title clarified