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visits member for 2 years, 4 months
seen Aug 15 at 14:11

I've come to learn things and teach stuff. And I'm all outta stuff.

And don't take anything I say personally, because… I don't give it to you personally!

Feel free to improve my posts by editing or commenting.


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Jun
9
revised How are game characters animated?
link looks normal now
Jun
9
suggested suggested edit on How are game characters animated?
Apr
23
comment Why do games ask for screen resolution instead of automatically fitting the window size?
Worth noting that performance of some games highly depends on screen resolution. Try lowering your game's res if it's under-performing to see if that's the case.
Mar
18
revised Can I legally remove the default Unity splash screen by removing it from the APK?
converted text links to better looking links, at the same time removing unnecessary boldness
Mar
12
awarded  Popular Question
Mar
2
comment In platformer games, what are “hole in the ground” obstacles called?
Actually, it's the instant death trigger tile slightly below the pit that kills you. Come on, guys, we're on gamedev!
Feb
10
comment How to predict movement correctly when a player is invisible?
Or, perhaps, it's a better idea to change the invisibility mechanic a little bit so it does not work in very close proximity, so even those who are able to cheat their way through game's data can't really get any advantage.
Feb
10
comment How to predict movement correctly when a player is invisible?
@user1895420 it's usually good enough to not send such things in plain text, so that no average player can easily attain that data. If only a tech-savvy person can do it, then it's as good preventive measure as any.
Feb
10
comment How to predict movement correctly when a player is invisible?
Just send the info about all players. Cheaters gonna cheat. Don't cripple honest players' experience and think about creating flagging system for cheaters instead.
Oct
12
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
@JoshPetrie the problem was I didn't know why developers decide to do that. Now that I have a nice accepted answer with some reasons I agree with, the problem is solved. If the question doesn't fit the site enough that you would like to remove it, please go ahead.
Oct
11
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
I can agree with the "sale points" aspects, but not necessarily the rest.
Oct
11
accepted Why is music compressed with lossy codecs down to low bitrates in modern games?
Oct
11
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
It should be noted that many (if not all) audio decoding libraries don't cache the whole file at a time, but read chunks from disk to save RAM. I'm sure this tech has been around since 90's. So I don't really see how it would seriously damage RAM consumption or hard drive space.
Oct
11
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
Why double? A big title game usually takes up several gigabytes of disk space. Music is about 200-300 megabytes. If that doubles, the overall space consumed will increase only maybe 10%. But that's usually even less with visuals-heavy modern games, which take up several tens of gigabytes of space.
Oct
11
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
@MickLH I'm not even talking about the frequencies most people can't hear and most headsets can't produce, but about the recognizable mpegy noises due to such low target quality compression. That's just bad. You can't justify that. It's like saying "no player would care anyway".
Oct
11
revised Why is music compressed with lossy codecs down to low bitrates in modern games?
edited title
Oct
11
comment Why is music compressed with lossy codecs down to low bitrates in modern games?
@ShotgunNinja when the game is delivered digitally? Don't you think that would be irrelevant today?
Oct
11
asked Why is music compressed with lossy codecs down to low bitrates in modern games?
Oct
2
asked Fine-tuning parallaxing objects in 2D games
Sep
1
accepted Why do some games need to be rated by game rating boards?