| bio | website | |
|---|---|---|
| location | Mumbai, India | |
| age | 29 | |
| visits | member for | 1 year, 1 month |
| seen | Apr 17 at 8:45 | |
| stats | profile views | 20 |
Senior software developer and systems architect. Based in Mumbai and Bangalore.
I enjoy building things, and software lets you build anything you like.
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Dec 24 |
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How to linearly “blend” between multiple 3D points? Synxis you are really good in math, but I cannot understand your "P - default" statement or its proof, in simple terms what do you mean? |
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Dec 24 |
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How to linearly “blend” between multiple 3D points? What would the ratios be if I wanted a perfectly centralized point? 0.5 for all? Or 1 for all? |
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Dec 24 |
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How to linearly “blend” between multiple 3D points? I need to try different types of blending to see visually which works best. I'm currently using a weighted average, which I suppose gives me the weighted center. Are there other types? See edit; |
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Dec 22 |
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How fast do games in Flash C++ Compiler execute compared to C++? Yes, I did that because my answer was more general and on his page no one would really find it. My answer wasn't about UDK in specific and there was no way I could delete his entire question to broaden the scope. And the answer isn't the "exact same", I modified it for this question. |
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Dec 12 |
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Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows? Upvote if the answer helped (click the Up arrow). If it solved your problem tickmark it. |
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Dec 12 |
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Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows? Ah! the table in the external link! Okay, each test has 2 tables, the first running in "EXE" (C++) and the next in "Flash11" (Flash Player 11). The red column in the 2nd table saying "ratio with EXE" means how much slower is the Flash version compared to the C++ version. This gives you a rough estimate of the performance of code in Flash Player. |
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Nov 22 |
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Recommended formats to store bitmaps in memory? Fantastic! Thanks very much! |
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Nov 22 |
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Recommended formats to store bitmaps in memory? Hans Passant said 32bppPArgb is the fastest format stackoverflow.com/a/13496652/1294758. So is it ARGB or BGRA? I've seen ARGB used a lot. I think I remember a strange layout used in GDI+/.NET which might have been BGRA. |
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Nov 22 |
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Recommended formats to store bitmaps in memory? Why is 4-byte indexing faster than 3-byte indexing? Because you can use x << 2 instead of x * 3? Or are there assembly level optimizations also? |
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Nov 21 |
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Recommended formats to store bitmaps in memory? Woah! You know a lot but too fast! Can you clarify what "scanline" and "chunky" means? |
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Jul 27 |
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Fastest way to render 2D shapes on Android OS phones Completely coded, yes, move-to, line-to, curve-to. And I'm using a Release build always. |
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Jul 26 |
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Fastest way to render 2D shapes on Android OS phones No, I'm checking to see if any Android framework is better/faster than what Flash can currently do. I will rewrite in Java for that framework. |
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Jul 26 |
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Fastest way to render 2D shapes on Android OS phones Just hundreds of morphing 2D shapes which include polygons and curved edges. Think of a blobby game. |
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Jul 11 |
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Optimizing hierarchical transform Excellent! One last question, for hierarchical position, rotation and scale, would I need a 4x3 matrix or a 4x4 matrix? |
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Jul 11 |
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Optimizing hierarchical transform So when I concat (multiply) 2 4x4 transform matrices (A and B), and then project a vector using that concatenated matrix it will work as if I had first transformed by A then by B? |
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Jul 11 |
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Optimizing hierarchical transform Hi Matt and thanks for your answers, however I need to know if the matrix concat method will work at all? |