356 reputation
112
bio website
location Mumbai, India
age 30
visits member for 2 years, 3 months
seen Jun 2 at 7:36

Senior software developer and systems architect. Based in Mumbai and Bangalore.

I enjoy building things, and software lets you build anything you like.


Dec
24
comment How to linearly “blend” between multiple 3D points?
Synxis you are really good in math, but I cannot understand your "P - default" statement or its proof, in simple terms what do you mean?
Dec
24
comment How to linearly “blend” between multiple 3D points?
What would the ratios be if I wanted a perfectly centralized point? 0.5 for all? Or 1 for all?
Dec
24
comment How to linearly “blend” between multiple 3D points?
I need to try different types of blending to see visually which works best. I'm currently using a weighted average, which I suppose gives me the weighted center. Are there other types? See edit;
Dec
22
comment How fast do games in Flash C++ Compiler execute compared to C++?
Yes, I did that because my answer was more general and on his page no one would really find it. My answer wasn't about UDK in specific and there was no way I could delete his entire question to broaden the scope. And the answer isn't the "exact same", I modified it for this question.
Dec
12
comment Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?
Upvote if the answer helped (click the Up arrow). If it solved your problem tickmark it.
Dec
12
comment Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?
Ah! the table in the external link! Okay, each test has 2 tables, the first running in "EXE" (C++) and the next in "Flash11" (Flash Player 11). The red column in the 2nd table saying "ratio with EXE" means how much slower is the Flash version compared to the C++ version. This gives you a rough estimate of the performance of code in Flash Player.
Nov
22
comment Recommended formats to store bitmaps in memory?
Fantastic! Thanks very much!
Nov
22
comment Recommended formats to store bitmaps in memory?
Hans Passant said 32bppPArgb is the fastest format stackoverflow.com/a/13496652/1294758. So is it ARGB or BGRA? I've seen ARGB used a lot. I think I remember a strange layout used in GDI+/.NET which might have been BGRA.
Nov
22
comment Recommended formats to store bitmaps in memory?
Why is 4-byte indexing faster than 3-byte indexing? Because you can use x << 2 instead of x * 3? Or are there assembly level optimizations also?
Nov
21
comment Recommended formats to store bitmaps in memory?
Woah! You know a lot but too fast! Can you clarify what "scanline" and "chunky" means?
Jul
11
comment Optimizing hierarchical transform
Excellent! One last question, for hierarchical position, rotation and scale, would I need a 4x3 matrix or a 4x4 matrix?
Jul
11
comment Optimizing hierarchical transform
So when I concat (multiply) 2 4x4 transform matrices (A and B), and then project a vector using that concatenated matrix it will work as if I had first transformed by A then by B?
Jul
11
comment Optimizing hierarchical transform
Hi Matt and thanks for your answers, however I need to know if the matrix concat method will work at all?