| bio | website | |
|---|---|---|
| location | Mumbai, India | |
| age | 29 | |
| visits | member for | 1 year, 1 month |
| seen | Apr 17 at 8:45 | |
| stats | profile views | 20 |
Senior software developer and systems architect. Based in Mumbai and Bangalore.
I enjoy building things, and software lets you build anything you like.
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Nov 22 |
accepted | Recommended formats to store bitmaps in memory? |
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Nov 22 |
revised |
Recommended formats to store bitmaps in memory? deleted 26 characters in body |
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Nov 22 |
awarded | Commentator |
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Nov 22 |
comment |
Recommended formats to store bitmaps in memory? Hans Passant said 32bppPArgb is the fastest format stackoverflow.com/a/13496652/1294758. So is it ARGB or BGRA? I've seen ARGB used a lot. I think I remember a strange layout used in GDI+/.NET which might have been BGRA. |
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Nov 22 |
comment |
Recommended formats to store bitmaps in memory? Why is 4-byte indexing faster than 3-byte indexing? Because you can use x << 2 instead of x * 3? Or are there assembly level optimizations also? |
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Nov 22 |
revised |
Recommended formats to store bitmaps in memory? edited title |
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Nov 21 |
comment |
Recommended formats to store bitmaps in memory? Woah! You know a lot but too fast! Can you clarify what "scanline" and "chunky" means? |
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Nov 21 |
revised |
Recommended formats to store bitmaps in memory? added 316 characters in body |
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Nov 21 |
asked | Recommended formats to store bitmaps in memory? |
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Nov 2 |
revised |
Keeping Android Screen bright during Game improve title |
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Nov 2 |
suggested | suggested edit on Keeping Android Screen bright during Game |
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Sep 21 |
accepted | Are the first 3 parameters that describe a 3D plane actually a 3d vector? |
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Sep 21 |
asked | Are the first 3 parameters that describe a 3D plane actually a 3d vector? |
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Sep 3 |
awarded | Teacher |
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Sep 3 |
answered | What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++ |
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Jul 27 |
comment |
Fastest way to render 2D shapes on Android OS phones Completely coded, yes, move-to, line-to, curve-to. And I'm using a Release build always. |
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Jul 26 |
revised |
Fastest way to render 2D shapes on Android OS phones added 25 characters in body |
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Jul 26 |
comment |
Fastest way to render 2D shapes on Android OS phones No, I'm checking to see if any Android framework is better/faster than what Flash can currently do. I will rewrite in Java for that framework. |
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Jul 26 |
comment |
Fastest way to render 2D shapes on Android OS phones Just hundreds of morphing 2D shapes which include polygons and curved edges. Think of a blobby game. |
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Jul 26 |
revised |
Fastest way to render 2D shapes on Android OS phones edited title |