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Oct
22
revised How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?
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Oct
22
comment How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?
Cross product returns a new object : github.com/jcoglan/sylvester/blob/master/src/vector.js#L127
Oct
22
comment How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?
And why is the "design of my library wrong"? .. I'm doing the same thing the libraries you cited are... whats the difference? Dot product is a really simple op, you are simply returning a number/int. No performance hit. Cross product is more interesting, and does return a new object. Or am I misunderstanding something?
Oct
20
revised How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?
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Oct
20
asked How can I minimise memory thrashing when doing vector math in JavaScript or ActionScript?
Oct
20
comment How can I minimise memory thrashing when doing vector math in C# or C++?
Yes, they were all classes. Changed to structs for huge speedup. Thanks!
Oct
20
accepted How can I minimise memory thrashing when doing vector math in C# or C++?
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20
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asked How can I minimise memory thrashing when doing vector math in C# or C++?
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comment Which opcodes are faster at the CPU level?
Great answer....
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accepted Which opcodes are faster at the CPU level?
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