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Jul
25
revised Instanced rendering with ARB_vertex_attrib_binding
Added link to a minimal working example
Jul
22
revised Instanced rendering with ARB_vertex_attrib_binding
Added new findings
Jul
21
revised Instanced rendering with ARB_vertex_attrib_binding
deleted 3 characters in body
Jul
21
comment Instanced rendering with ARB_vertex_attrib_binding
Julian, I thought about that, I should have talked about it in the question. The offsets are calculated the same way I did with glVertexAttribPointer. I even tried using offsetof which gave exactly the same offsets.
Jul
21
comment Instanced rendering with ARB_vertex_attrib_binding
@AdrianKrupa If I'm not mistaken, the first argument of glVertexBindingDivisor refers to the binding index, the vbo is bound to index 1 when glBindVertexBuffer is called. But I will try it out just in case.
Jul
21
revised Instanced rendering with ARB_vertex_attrib_binding
Found out one of the errors I made in the code previously posted. Updated to reflect the new situation.
Jul
19
revised Instanced rendering with ARB_vertex_attrib_binding
added 2 characters in body
Jul
19
asked Instanced rendering with ARB_vertex_attrib_binding
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