| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | May 17 at 13:50 | |
| stats | profile views | 6 |
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Dec 21 |
accepted | Gamma-Correct rendering without floating-point rendertargets |
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Dec 20 |
awarded | Critic |
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Dec 19 |
asked | Gamma-Correct rendering without floating-point rendertargets |
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Apr 17 |
answered | Sprite Sheet for Musical Notes? |
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Apr 10 |
awarded | Scholar |
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Apr 10 |
accepted | Repairing back-facing triangles without user input |
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Apr 10 |
comment |
Repairing back-facing triangles without user input Great idea. I'll do that. |
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Apr 8 |
awarded | Supporter |
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Apr 8 |
comment |
Realtime rendering using a ray tracing engine OpenGL and DirectX are just interfaces to the graphics hardware. They are difficult to learn and you don't want to deal with them directly for your application. 3D Engines, on the other hand, use DirectX or OpenGL and provide a simple and easy-to-use interface. Do a google search for "java 3d engines" and pick whatever looks easy to use. |
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Apr 8 |
answered | Realtime rendering using a ray tracing engine |
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Apr 8 |
awarded | Student |
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Apr 7 |
awarded | Teacher |
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Apr 7 |
answered | 3D Huge mesh rendering |
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Apr 7 |
comment |
Repairing back-facing triangles without user input Both: They are wrapped in the wrong order and the normals are wrong. That means, lighting calculations will be wrong and - even worse - triangles disappear when I enable culling. |
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Apr 7 |
asked | Repairing back-facing triangles without user input |