240 reputation
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visits member for 2 years, 8 months
seen Dec 9 at 19:15

Jul
30
awarded  Editor
Mar
24
awarded  Tumbleweed
Mar
17
asked Calculating intersection of line segment with view frustum
Oct
20
awarded  Yearling
Dec
21
accepted Gamma-Correct rendering without floating-point rendertargets
Dec
20
awarded  Critic
Dec
19
asked Gamma-Correct rendering without floating-point rendertargets
Apr
17
answered Sprite Sheet for Musical Notes?
Apr
10
awarded  Scholar
Apr
10
accepted Repairing back-facing triangles without user input
Apr
10
comment Repairing back-facing triangles without user input
Great idea. I'll do that.
Apr
8
awarded  Supporter
Apr
8
comment Realtime rendering using a ray tracing engine
OpenGL and DirectX are just interfaces to the graphics hardware. They are difficult to learn and you don't want to deal with them directly for your application. 3D Engines, on the other hand, use DirectX or OpenGL and provide a simple and easy-to-use interface. Do a google search for "java 3d engines" and pick whatever looks easy to use.
Apr
8
answered Realtime rendering using a ray tracing engine
Apr
8
awarded  Student
Apr
7
awarded  Teacher
Apr
7
answered 3D Huge mesh rendering
Apr
7
comment Repairing back-facing triangles without user input
Both: They are wrapped in the wrong order and the normals are wrong. That means, lighting calculations will be wrong and - even worse - triangles disappear when I enable culling.
Apr
7
asked Repairing back-facing triangles without user input