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Sep
8
comment How to make a triangle pixellated with GLFW?
I can confirm I got this technique working with a different example project.
Sep
8
accepted How to make a triangle pixellated with GLFW?
Sep
8
asked How to make a triangle pixellated with GLFW?
Feb
3
awarded  Popular Question
Sep
24
awarded  Autobiographer
Mar
16
awarded  Popular Question
Oct
17
awarded  Teacher
Oct
14
awarded  Tag Editor
Oct
14
revised cocos2d-x wiki description
Fixed grammar, improved formatting and added the Mac port.
Oct
14
revised cocos2d-x wiki excerpt
Fixed grammar, improved formatting and added the Mac port.
Oct
14
answered tunnel effect cocos2d
Oct
14
suggested approved edit on cocos2d-x tag wiki
Oct
14
suggested approved edit on cocos2d-x tag wiki excerpt
Oct
14
answered How to setup Cocos2D-X (Android) under Mac OS X?
Apr
26
awarded  Supporter
Apr
21
awarded  Commentator
Apr
21
comment Elegant way to handle packet loss in a lockstep P2P RTS?
Here's the follow-up article: gamasutra.com/view/news/125983/…
Apr
21
comment Elegant way to handle packet loss in a lockstep P2P RTS?
@Blau: To clarify, we are already talking about a deterministic approach that uses hashes of the complete game state to determine if a desync has occured. gamasutra.com/view/news/35929
Apr
21
comment Elegant way to handle packet loss in a lockstep P2P RTS?
@NicoBolas: Thanks for your clarifications here on lockstep. It seems a lot of people are confused about how this model works. Your answer has really given me some inspiration. I see now that this method does not require any reliability layer over UDP. All messages can be sent with regular-old unreliable UDP. Packaging the ACKs into the controller data is sweet. It's a real paradigm shift for me. Thanks again.
Apr
21
accepted Elegant way to handle packet loss in a lockstep P2P RTS?