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visits member for 4 years, 2 months
seen Sep 29 '11 at 3:09

Feb
3
awarded  Popular Question
Feb
1
awarded  Popular Question
Aug
17
awarded  Notable Question
Aug
6
awarded  Yearling
Sep
19
awarded  Popular Question
Aug
7
awarded  Yearling
Dec
10
awarded  Enlightened
Dec
10
awarded  Nice Answer
Nov
28
answered Lost on OpenGL versions, which to start?
Oct
25
answered Cross platform mobile game design - any options?
Sep
9
comment F# Game Development
code example - laurent.le-brun.eu/fsharp/opengl.fs
Sep
9
awarded  Teacher
Sep
9
answered F# Game Development
Aug
27
comment Geometric Transformations on the CPU vs GPU
changed "mesh transformation" to "geometric transformation" to help clarify the question. i'm also waiting for opencl es, which could be available early as next year.
Aug
27
revised Geometric Transformations on the CPU vs GPU
changed from mesh to geometric to cause less confusion
Aug
27
asked Geometric Transformations on the CPU vs GPU
Aug
23
comment Optimizing Bullet and ODE Physics on consoles and mobile phones
Thanks. I'm looking for general non-specific performance tips and optimizations. For example, neither Bullet or ODE offer SIMD optimizations on ARM, so that will be one area that will need to be improved.
Aug
19
comment Optimizing Bullet and ODE Physics on consoles and mobile phones
Currently using Bullet's raycast vehicle and a plane for the terrain. ODE provides no raycast vehicle out of the box so I may go with Bullet simply for the speed advantage.
Aug
19
revised Optimizing Bullet and ODE Physics on consoles and mobile phones
edited title
Aug
19
comment Optimizing Bullet and ODE Physics on consoles and mobile phones
It looks like I will have to learn ARM VFP and NEON assembly to improve that area in Bullet.