332 reputation
110
bio website philipbuuck.com
location Chicago, IL
age 32
visits member for 1 year, 1 month
seen May 13 at 19:22
stats profile views 23

I'm a Master's student at DePaul University, studying Computer Science with an emphasis in Game Development. I'm currently studying the id tech engines, starting with Doom and working my way through up to Doom 3.


Apr
4
awarded  Yearling
Dec
5
comment Raycasting tutorial / vector math question
ahh you beat me to it! Very nice!
Dec
5
comment Efficient existing rating system for multiplayer?
Isn't a form of ELO used in the StarCraft 2 rating system? Actually, researching how SC2 ranks millions of players would probably be a good route to take.
Dec
3
answered How to rotate to a target position over time
Nov
16
comment Confusing Callbacks
Install the June 2010 DirectX SDK, and go to the Samples/C++/Direct3D10/Tutorials/ and look at Tutorials 8-14. These are designed to teach DXUT, but they were taken out of the corresponding Direct3D11 folder for some reason. That's the best I think you can do anymore since MSDN was stripped.
Nov
13
comment Confusing Callbacks
he's trying to use the DXUT library and is unclear on the callback functions it needs to operate - longer explanation below
Nov
13
answered Confusing Callbacks
Nov
13
comment Alternatives to Component Based Architecture?
I've seen you say things like this in your Digipen videos before Sean - excellent advice. Architectures are a means to an end, and that end is a game.
Sep
28
answered Is there a pedagogical game engine?
Sep
21
awarded  Custodian
Sep
20
reviewed Reviewed How do I cheaply place a watermark over what's rendered in OpenGL 3.0+?
Sep
19
accepted Game Clock Precision
Sep
18
comment Game Clock Precision
ah, now I get what he's saying. The precision for numbers from 2^32 to 2^33 is the same, so we have the same precision for 2^32 seconds. thanks for the different perspective.
Sep
17
asked Game Clock Precision
Aug
17
comment Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++?
there are always going to be new systems and programming languages. All that matters is that you are able to make an end product (game, engine, or whatever).
Aug
16
comment Good resources for learning about game architecture?
This site is down, but the page, along with the 380 page thesis that Plummer wrote, is available through archive.org. It's easy to read and very informative for a beginner!
Aug
15
comment What was game development on the Apple II like?
The intro to Michael Abrash's Graphics Black Book is written by John Carmack, and he talks about how easy it was to do graphics - you just did a draw command and it would automatically switch over. From what I remember from playing with it in the 80s, you could make those calls directly through BASIC.
Aug
14
comment Best practices in Game architechture design
Game Coding Complete gives lots of insight into industry standards in game architecture. The 4th edition is worth every dollar, especially with the experience you have.
Aug
10
answered Design Pattern for Social Game Mission Mechanics
Aug
7
awarded  Critic