315 reputation
17
bio website illarion.org
location Chemnitz, Germany
age 27
visits member for 2 years, 6 months
seen Oct 1 at 10:31

Jul
12
answered Slick2D and Nifty GUI
Apr
4
awarded  Yearling
Jun
24
awarded  Critic
Jun
24
awarded  Commentator
Jun
24
comment Undeclared Scope in Rock Paper Scissors Simple Game
You might want to add what error you are receiving and with what exact message or what ever you want us to tell you.
Jun
13
comment Pass information between states in slick 2d?
So the option would be to create some sort of storage class for the data that is exchanged and hand that over to the states when you construct them.
Jun
13
answered Pass information between states in slick 2d?
Jun
11
answered Dynamically load images inside jar
Apr
6
comment How much to bake user input in a client-server?
What kind of game are we talking about?
Apr
6
comment Slick & NiftyGUI. Nifty initialize exception
Okay. Can't help you with TWL how ever. I stayed with Nifty-GUI.
Apr
6
comment Slick & NiftyGUI. Nifty initialize exception
for some reason the game state is initialized twice during the startup. Its correct to call initNifty(). Could you please edit the question and add the code where you add the game state of the game (that must not happen more then once) and where your launch your game?
Apr
5
comment Rending 2D Tile World (With Player In The Middle)
The initial translate is used to ensure that the location of the player is in the center of the screen. As a result the OpenGL location (0,0) is likely to be not at the bottom left of the screen. For example in case you character is at the OpenGL coordinate (in pixels) 100x100 but your display screen is only able to display 50 pixels in height and width. Then due the translate operation the corners of the screen will be at (75,75),(125,75),(75,125),(125,125). Due this offset you are still able to render the map origin at (0,0) and still get a consistent offset.
Apr
5
comment Rending 2D Tile World (With Player In The Middle)
The first step, before all rendering operations is to translate the current OpenGL location offset so the position of the player is in the center of the screen. You keep this offset active during all render operations of the current render loop. After this you render the map. And say tile (0,0) you render at the openGL coordinates 0, 0. Tile (1,0) at TileWidth, 0. The location where the tile is actually rendered on the screen is effected by the initial translate call.
Apr
5
answered Rending 2D Tile World (With Player In The Middle)
Apr
5
answered How to create Executable Jar
Apr
5
comment Rending 2D Tile World (With Player In The Middle)
What is the actual problem here? Finding out what tile needs to be rendered and what tile doesn't? Or that the screen coordinates don't fit what you predicted?
Apr
5
awarded  Revival
Apr
4
answered Nifty popup fails to register
Apr
4
revised slick wiki description
added 516 characters in body
Apr
4
awarded  Tag Editor