191 reputation
19
bio website
location London, United Kingdom
age 24
visits member for 2 years, 5 months
seen Aug 29 at 11:46

Jun
30
comment Entity System with C++ templates
Have a look at bitbucket.org/stalei/artemiscpp/src
Jun
5
answered Moving a Box2D object in the direction it is facing using applyForce
May
25
comment When and why is a Pool class needed to hold objects?
Is it better practice to have a class pool it's own objects or use a factory? I.e. Object.getObject() vs ObjectFactory.getObject()
May
6
comment Irrlicht mouse input
To find out which square is selected, couldn't you divide the X and Z by the size of the square? i.e when x = 9.8 and a square has a width of 2: 9.8/2 = 4.8 and therefor the mouse pointer is over the 4th square.
May
6
comment Irrlicht mouse input
The Y of the board should stay the same, it's the camera that moves around it (surely?). The 3d vector that is returned (startintersection) is the point at which the mouse pointer intersects the game world at y=0.
May
6
answered Irrlicht mouse input
Apr
13
accepted How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?
Apr
13
comment How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?
I should have really checked the docs. Thanks!
Apr
13
revised How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?
added 155 characters in body
Apr
13
asked How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?
Apr
13
comment Simultaneous game states
I'm not sure on this (maybe someone could confirm or disprove) but can't the states be stored in powers of two? So states 1,2,3,4,5 would be represented as 1,2,4,8,16 and the FSM checks for the correct bit. Thus a state value of 17 would signify that state 1(bit 1) and 5(bit 16) are enabled.
Feb
9
comment Is basic SDL hardware accelerated?
Yes - "SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc."
Jan
27
comment How can I have parent-child transform in a component system?
I moved away because I wanted to try a component system - just wanted to learn how to use it.
Jan
27
asked How can I have parent-child transform in a component system?
Jan
22
answered Am I implimenting a sweep and prune broadphase correctly?
Jan
22
revised Am I implimenting a sweep and prune broadphase correctly?
deleted 26 characters in body
Jan
22
asked Am I implimenting a sweep and prune broadphase correctly?
Jan
13
comment Flip sprite vertically AND horizontally?
+1 for an interesting alternative
Jan
13
awarded  Commentator
Jan
5
revised How do I best remove an entity from my game loop when it is dead?
Added object delete function and added a lines to set the objectHasBeenDeleted bool to false