| bio | website | |
|---|---|---|
| location | London, United Kingdom | |
| age | 23 | |
| visits | member for | 1 year, 1 month |
| seen | yesterday | |
| stats | profile views | 12 |
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May 6 |
comment |
Irrlicht mouse input To find out which square is selected, couldn't you divide the X and Z by the size of the square? i.e when x = 9.8 and a square has a width of 2: 9.8/2 = 4.8 and therefor the mouse pointer is over the 4th square. |
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May 6 |
comment |
Irrlicht mouse input The Y of the board should stay the same, it's the camera that moves around it (surely?). The 3d vector that is returned (startintersection) is the point at which the mouse pointer intersects the game world at y=0. |
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May 6 |
answered | Irrlicht mouse input |
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Apr 13 |
accepted | How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)? |
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Apr 13 |
comment |
How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)? I should have really checked the docs. Thanks! |
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Apr 13 |
revised |
How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)? added 155 characters in body |
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Apr 13 |
asked | How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)? |
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Apr 13 |
comment |
Simultaneous game states I'm not sure on this (maybe someone could confirm or disprove) but can't the states be stored in powers of two? So states 1,2,3,4,5 would be represented as 1,2,4,8,16 and the FSM checks for the correct bit. Thus a state value of 17 would signify that state 1(bit 1) and 5(bit 16) are enabled. |
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Feb 9 |
comment |
Is basic SDL hardware accelerated? Yes - "SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc." |
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Jan 27 |
comment |
How can I have parent-child transform in a component system? I moved away because I wanted to try a component system - just wanted to learn how to use it. |
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Jan 27 |
asked | How can I have parent-child transform in a component system? |
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Jan 22 |
answered | Am I implimenting a sweep and prune broadphase correctly? |
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Jan 22 |
revised |
Am I implimenting a sweep and prune broadphase correctly? deleted 26 characters in body |
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Jan 22 |
asked | Am I implimenting a sweep and prune broadphase correctly? |
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Jan 13 |
comment |
Flip sprite vertically AND horizontally? +1 for an interesting alternative |
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Jan 13 |
awarded | Commentator |
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Jan 5 |
revised |
How do I best remove an entity from my game loop when it is dead? Added object delete function and added a lines to set the objectHasBeenDeleted bool to false |
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Jan 5 |
answered | How do I best remove an entity from my game loop when it is dead? |
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Dec 14 |
comment |
Should I glTranslatef to the object then glTranslatef back to the origin or is there another way? I'll definitely have a read of that website, thanks |
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Dec 14 |
asked | Should I glTranslatef to the object then glTranslatef back to the origin or is there another way? |