| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 1 month |
| seen | May 9 at 23:05 | |
| stats | profile views | 2 |
|
Oct 8 |
awarded | Self-Learner |
|
Apr 4 |
awarded | Scholar |
|
Apr 4 |
accepted | Bone creation in XNA Content Pipeline |
|
Apr 4 |
comment |
Bone creation in XNA Content Pipeline Will do. Stackexchange is enforcing the 24-hour delay on marking my own answer as correct. One hour to go. |
|
Apr 4 |
awarded | Teacher |
|
Apr 3 |
answered | Bone creation in XNA Content Pipeline |
|
Apr 2 |
comment |
Bone creation in XNA Content Pipeline Solved. Answer to be posted after 9pm tonight due to new account reputation. In an nutshell, every design-time NodeContent instance gets a unique ModelBone at run-time. Details to come. |
|
Apr 2 |
awarded | Student |
|
Apr 2 |
asked | Bone creation in XNA Content Pipeline |