1,119 reputation
529
bio website
location Rajkot, India
age 24
visits member for 2 years
seen Apr 11 at 7:58

Game Developer at TheAppGuruz


Mar
28
comment On Screen Coin Animation
Please see I have added some more information in question.
Mar
9
comment Load single texture atlas for multiple sprite
@Byte56, I don't want to discuss anything with you.
Feb
22
comment Sprite Rendering Cost Calculation
Please clarify more on this.
Feb
1
comment At same positioned game objects collision detection
Thanks for your suggestion. Now I detect my collision method running.
Jan
29
comment Multiple resolutions for Unity 2D Android game
I have found that 2D Toolkit has feature to apply multiple graphics . If anybody has information regarding that then please suggest me.
Jul
7
comment Convert int to Color
Salute to all these intelligent friends. I perform my work successfully.
Jul
4
comment Setting Higher Z-Index for Sprite
At last I adopt this option for my game.So I mark it as correct but I have other solution that become useful to other members. andengine.org/forums/gles2/setting-higher-zindex-t12465.html
Jul
2
comment AndEngine doesn't fill correctly an image on my device
You have to look into this link, we were discussion the same thing. gamedev.stackexchange.com/questions/50165/…
Jun
30
comment Setting Higher Z-Index for Sprite
Second option is correct as per my situation. As per your suggestion, I have to each time set z-index when new sprite added to the scene.
Jun
27
comment Reloading Resources on Resume
When I saw loading scene and load all texture of the game, at that time whatever process occur same type of process occur on game resume. Right now I perform following steps 1) start game, 2) press lock button, 3) press unlock button. So game resume method calls and whole texture loaded again. On resume and pause method I write above code.
Jun
27
comment Reloading Resources on Resume
I know this type of behaviour of android activity life cycle. But when I look through other games in market and apply same test on it then those games didn't load graphics again. So it start as normally. But my game freeze for around 5 seconds to get its normal behaviour. Also in this link person get resolved this issue. andengine.org/forums/gles2/…
Jun
25
comment Reloading Resources on Resume
This behaviour is voluntary because on pause and resume I didn't write something like that. Also I post link that give same information. andengine.org/forums/gles2/…
Jun
25
comment Reloading Resources on Resume
No, I already know how to unload texture. But my problem is that after pressing home button and again return to game cause whole game graphics get loaded.
Jun
16
comment Font disappear after reloading
No, at present I didn't found solution for my question. But if I don't perform any loading and unloading of font for game then it is working. So I think I don't have to unload it up till I won't found any solution.
Jun
16
comment Continuous increase in heap memory in Android game
Thanks for your answer. I got the thing what I want from your answer. If I want to ask general gaming concept then where I have to ask? Because other people only knowing down voting.
Jun
14
comment Font disappear after reloading
I up vote you answer because I got some concept from you answer that become useful to me in future.
Jun
14
comment Font disappear after reloading
No this way I don't able to get my solution. Sorry for my misconception.
Jun
14
comment Font disappear after reloading
This type of problem occur because I forgot to enter following line of statement in my unload graphics method. mNumberFontTexture.load(); But now another problem arise that I mention in other question.
Jun
13
comment Font disappear after reloading
Sometime this type of situation occur or sometime font become completely disappear.
Jun
13
comment Font disappear after reloading
Within few minutes I will post screenshot.