| bio | website | |
|---|---|---|
| location | Rajkot, India | |
| age | 23 | |
| visits | member for | 1 year, 1 month |
| seen | May 21 at 18:19 | |
| stats | profile views | 227 |
Game Developer at TheAppGuruz
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Mar 16 |
comment |
ExceptionInInitializer Error duriing Project Install on Device Yes I have debugger available and on that I found this data. Other users of andengine also found same issue that you can see in following link andengine.org/forums/gles2/…. But they don't achieve any thing yet. |
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Mar 16 |
asked | ExceptionInInitializer Error duriing Project Install on Device |
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Mar 16 |
accepted | Semi Transparent Background in Scene |
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Mar 15 |
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Semi Transparent Background in Scene yes mail me at siddharth3322@gmail.com. Thanks for your active attention. |
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Mar 15 |
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Semi Transparent Background in Scene I check this but it can't work so think about another solution for it. |
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Mar 15 |
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Semi Transparent Background in Scene I consider any platform I work same trick used so I placed well know platform tag. I use sprite and set alpha of it but it only generate black background. |
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Mar 14 |
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Semi Transparent Background in Scene I don't want to use any android stuff because now I only want to concentrate on game engine power. can I use transparent image and set alpha? I already tested but after showing others view. I have to look it again. |
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Mar 13 |
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Semi Transparent Background in Scene I also tried that one but it create whole background black. |
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Mar 13 |
asked | Semi Transparent Background in Scene |
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Mar 12 |
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Physics body with custom shape You can use PhysicsFactory.createPolygonBody() method for this purpose and provide list data that you read from the file. |
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Mar 11 |
answered | Physics body with custom shape |
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Mar 11 |
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How do I support variable screen ratios using AndEngine? @CameronFredman so what to do in this situation? I found other solution as well. gamedev.stackexchange.com/questions/2073/… Do you have any experience with this? Please share you ideas because you small thought become important for me. |
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Mar 11 |
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How do I support variable screen ratios using AndEngine? Using this method I create level select screen then it will generate different space in right hand side area of device. Starting position is same for every resolution but generated right hand side area is different per new resolution. So please know me how to handle this? |
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Mar 9 |
awarded | Popular Question |
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Mar 9 |
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How do I support variable screen ratios using AndEngine? If I create level for 1024x768 resolution then it create same look for all other resolution or not? I need this information. |
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Mar 9 |
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How do I support variable screen ratios using AndEngine? You are genius good calculation about camera you did. I first use CroppedResolutionPolicy but the height of the sprite become improper in that. I up vote you answer. I need your suggestion for this. By using this calculation If I put sprite on 100,100 then it will display on same position on all the resolution or not? I eagerly wait for your reply. |
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Mar 8 |
answered | Rotate Box Sprite With Circle Body |
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Mar 8 |
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Zoom In/Out Camera To Show Whole World If you want then I can post some code for this. I think I achieve 70% of the work. |
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Mar 7 |
asked | Rotate Box Sprite With Circle Body |
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Mar 7 |
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Zoom In/Out Camera To Show Whole World Thanks and please know me the right way to do the things. |

