| bio | website | |
|---|---|---|
| location | Rajkot, India | |
| age | 23 | |
| visits | member for | 1 year, 2 months |
| seen | 11 hours ago | |
| stats | profile views | 247 |
Game Developer at TheAppGuruz
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Jun 4 |
accepted | Touch Coordinate in onManageUpdate method |
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Jun 4 |
comment |
Touch Coordinate in onManageUpdate method Yes I get some what improvement in retrieving touch coordinate so I mark it as correct. |
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Jun 4 |
comment |
Clip View for Game Play Scene Thanks I post full answer of my question. |
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Jun 4 |
revised |
Clip View for Game Play Scene added 7343 characters in body |
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Jun 4 |
accepted | Clip View for Game Play Scene |
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Jun 4 |
answered | Clip View for Game Play Scene |
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Jun 4 |
asked | SingleSceneSplitScreenEngine to Normal Engine Conversion |
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Jun 4 |
comment |
EaseFunction in LoopEntityModifier I am right now developing this type of game play.google.com/store/apps/…. I want to move ball on wheel table. I think now you better understand my problem. Thanks for your attention. |
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Jun 1 |
comment |
EaseFunction in LoopEntityModifier I think you misconcept my question, I want one ease function for all the modifiers. So if my loop entity modifier has ease function then it will execute single time so it creates nice effect. But all the rotation modifier contain ease function then it create abnormal effects. |
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Jun 1 |
comment |
Touch Coordinate in onManageUpdate method Thanks for your reply. I already know this thing directly not possible but I want some coding trick so I can achieve same result. I will check this thing for performance point of view and reply back to you with what I can achieve. |
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May 30 |
asked | EaseFunction in LoopEntityModifier |
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May 28 |
asked | Touch Coordinate in onManageUpdate method |
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May 27 |
asked | Clip View for Game Play Scene |
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May 25 |
accepted | Roulette Table Ball Movement Creation |
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May 21 |
answered | Roulette Table Ball Movement Creation |
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May 19 |
asked | Roulette Table Ball Movement Creation |
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May 17 |
awarded | Popular Question |
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May 6 |
comment |
ExceptionInInitializer Error duriing Project Install on Device @ChristophGerstner I have tested same thing on device. The provided solution work perfect. So if you want you can post it as answer with proper description and I will mark it as correct. Other users can easily take benefit of it. Thanks for your suggestion. |
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May 1 |
accepted | Fruit Ninja Swipe |
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Apr 29 |
comment |
Child Object Placement based on Parent Object Angle You write more than necessary. I created ragdoll that fires at particular angle. But I have another problem in that. If there are around 5 ragdoll in the screen then performance of game become poor because each fire I create new ragdoll. This thing happen in low processor device only otherwise it work well. But I want to improve this thing also so what next I have to do as per your suggesion? Also thanks for your guidance. |

