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May
3
awarded  Nice Answer
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Sep
30
awarded  Explainer
Sep
29
comment Positional sound with headphones?
@romkyns, I wrote this answer 2 years ago. Modern CPUs have ample bandwidth to simulate this (I'm using an i5). The main problem is the current use of DirectX or failing to provide OpenAL with the correct positions of sounds. If a game doesn't support this, the fault now lies with the developer.
Aug
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awarded  Notable Question
Aug
6
awarded  Yearling
Feb
5
comment How do I calculate collision response between a sphere and a plane?
@Leggy7 depending on the velocities involved that could look really strange (the sphere would "bounce" abnormally far or close for one frame). Try it out and see what happens.
Dec
30
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Sep
12
comment How to calculate turn heading to a missile?
@tieTYT feel free to update the answer. I community wiki'd it when I answered it for this exact reason.
Sep
9
comment Secure login for a game that is open source
@Pureferret sorry, no. I don't have any API-level knowledge of Java: all I know is the basic background of how JAR files are signed. It's also not an appropriate answer for this question. I am sure you will have success if you ask a question such as "How to extract a signature from the currently executing JAR file" on StackOverflow. Keep in mind it can easily be circumvented (the goal is to discourage tampering, you can't prevent it).
Aug
6
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May
16
awarded  Good Answer
May
13
comment How to calculate turn heading to a missile?
@dlots step 5 is supposed to add the new 'limited turn rate angle' to the current movement vector - basically it changes the direction of the missile.
Apr
16
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Jan
1
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Oct
29
comment How should I account for the GC when building games with Unity?
@TenFour04 depends on the .Net runtime, I can't remember when they improved it (I have simulated it before, and can't now) - but Microsoft 4.0 should definitely be fine (I am unaware about SGen, which is what Unity uses - so best to be sure). But in the 'bad' behavior it would happen exactly as you described - the nested object would be promoted and only be collected much later on.