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647
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May
20
revised Algorithm for dividing a 2D grid into organic looking plates
added 24 characters in body
May
20
revised Algorithm for dividing a 2D grid into organic looking plates
Updated the algorithm: no bit masks necessary, implemented wrap-around.
May
20
revised Algorithm for dividing a 2D grid into organic looking plates
added 2 characters in body
May
20
revised Algorithm for dividing a 2D grid into organic looking plates
Improved code legibility
May
19
revised Algorithm for dividing a 2D grid into organic looking plates
added 145 characters in body
May
19
revised Algorithm for dividing a 2D grid into organic looking plates
added 31 characters in body
May
19
revised Algorithm for dividing a 2D grid into organic looking plates
added 740 characters in body
May
19
revised Algorithm for dividing a 2D grid into organic looking plates
added 740 characters in body
Mar
27
revised Licensing and commercial game development
Removed addressing and thank you note.
Nov
18
revised .fnt font file offset issues in Unity
deleted 8 characters in body
Nov
18
revised .fnt font file offset issues in Unity
added 903 characters in body
Aug
21
revised Transparent JPanel, Canvas background in JFrame
Improved formatting
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
added 271 characters in body
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
Removed self-deprecating line that might turn-off future visitors of this question.
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
Removed self-deprecating line that might turn-off future visitors of this question.
Aug
11
revised Unity: how highlight effect should be applied to terrain mesh
corrected spelling
Aug
11
revised Isometric projection start point
corrected spelling
Jul
1
revised which quarter of a triangle the point is in
corrected spelling
Jun
30
revised which quarter of a triangle the point is in
deleted 6 characters in body
Jun
30
revised which quarter of a triangle the point is in
added 8 characters in body