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Apr
15
revised Slight pause/delay when moving
Tags in the subject line are unnecessary -- StackExchange has a dedicated tag system.
Apr
8
revised Is any data structure more efficient than quad-tree for storing and querying points that lay within an OBB?
added 13 characters in body
Feb
19
revised Calculate turn rate between xy and target xy on a moving sprite with variable speed
added 323 characters in body
Feb
19
revised Calculate turn rate between xy and target xy on a moving sprite with variable speed
deleted 1 characters in body
Feb
19
revised Calculate turn rate between xy and target xy on a moving sprite with variable speed
deleted 1 characters in body
Feb
19
revised Calculate turn rate between xy and target xy on a moving sprite with variable speed
deleted 1 characters in body
Feb
19
revised Calculate turn rate between xy and target xy on a moving sprite with variable speed
added 142 characters in body
Feb
3
revised How does this formula for generating water waves work?
Corrected incorrect insertion position of source link.
Jan
22
revised How can I create my own GameTime for timing things in my game?
"little doubt" means "hardly any doubt", while "a little doubt" means "a bit of doubt"
Jun
20
revised Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it?
corrected punctuation
Mar
20
revised Detecting collision between ball (circle) and brick(rectangle)?
Improved formatting