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Dec
8
answered How does Vector3.Angle compute the resulting angle?
Nov
18
revised .fnt font file offset issues in Unity
deleted 8 characters in body
Nov
18
revised .fnt font file offset issues in Unity
added 903 characters in body
Nov
18
answered .fnt font file offset issues in Unity
Sep
30
awarded  Explainer
Sep
17
answered How to resize my 2d game to fit the screen?
Aug
22
answered Transparent JPanel, Canvas background in JFrame
Aug
21
revised Transparent JPanel, Canvas background in JFrame
Improved formatting
Aug
21
comment Transparent JPanel, Canvas background in JFrame
What's the purpose of that JPanel?
Aug
21
suggested approved edit on Transparent JPanel, Canvas background in JFrame
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
added 271 characters in body
Aug
19
comment Why does my code dividing a 2D array into chunks fail?
Ah, ok, so you want the chunks for loading, not for collision detection.
Aug
19
answered Why does my code dividing a 2D array into chunks fail?
Aug
19
comment Why does my code dividing a 2D array into chunks fail?
Are you sure you have to create a chunkArray at all? If it's just for collision detection, couldn't you still work on the original world array, but instead of checking all of it, limit the checks to a certain area of interets?
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
Removed self-deprecating line that might turn-off future visitors of this question.
Aug
19
suggested approved edit on Why does my code dividing a 2D array into chunks fail?
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
Removed self-deprecating line that might turn-off future visitors of this question.
Aug
19
suggested approved edit on Why does my code dividing a 2D array into chunks fail?
Aug
11
revised Unity: how highlight effect should be applied to terrain mesh
corrected spelling
Aug
11
suggested approved edit on Unity: how highlight effect should be applied to terrain mesh