| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | Apr 29 at 15:59 | |
| stats | profile views | 18 |
|
Apr 29 |
accepted | Issues upscaling pixel art with SampleState.PointClamp |
|
Apr 26 |
revised |
Issues upscaling pixel art with SampleState.PointClamp Added more code. |
|
Apr 26 |
comment |
Issues upscaling pixel art with SampleState.PointClamp @msell Thank you, I hadn't realized that on my own. |
|
Apr 26 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Hmmmm interesting. As far as I can tell my width and height values are correct. I'll post the code, thank you for sharing this with me though, it wouldn't have occurred to me |
|
Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Thank you for taking the time to write this. |
|
Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Even when upscaling by 2x though? |
|
Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Added the code to the original question. |
|
Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Added code snippets |
|
Apr 25 |
revised |
Issues upscaling pixel art with SampleState.PointClamp Added a 3rd image illustrating the anomaly at 2x original size. |
|
Apr 25 |
revised |
Issues upscaling pixel art with SampleState.PointClamp Added a 3rd image illustrating the anomaly at 2x original size. |
|
Apr 25 |
comment |
Issues upscaling pixel art with SampleState.PointClamp Here's the problem though- even if I scale the game to 2x the size of the rendertarget, the issue persists. At a flat 2x size, the sprites should just be 2x their normal size, but they aren't for some reason. I'll post a picture to illustrate. |
|
Apr 25 |
asked | Issues upscaling pixel art with SampleState.PointClamp |
|
Oct 15 |
accepted | 'Spring' physics |
|
Oct 14 |
comment |
'Spring' physics Naw, not dead set on a spring, so far all the given answers are great! |
|
Oct 14 |
revised |
'Spring' physics deleted 92 characters in body |
|
Oct 14 |
comment |
'Spring' physics Didn't want to use an entire physics engine for one purpose. |
|
Oct 14 |
asked | 'Spring' physics |
|
Oct 9 |
accepted | One-way platform collision |
|
Oct 3 |
comment |
Smooth waypoint traversing I'm selecting this as my answer. I never did quite get it to integrate properly into my game, but this is closer to what I'm looking for than time-based tweening systems. |
|
Oct 3 |
accepted | Smooth waypoint traversing |