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visits member for 2 years, 7 months
seen Nov 16 '12 at 11:27

Jul
2
awarded  Curious
Feb
6
awarded  Yearling
Jan
28
awarded  Popular Question
Dec
11
awarded  Notable Question
Nov
2
awarded  Popular Question
Sep
28
awarded  Popular Question
Feb
25
awarded  Popular Question
Feb
22
awarded  Popular Question
Jun
27
comment Updating texture memory via shader?
Thank you once again.I'm not quite sure what you mean with multi texturing but i will try to search on stackexchange :))
Jun
26
comment Updating texture memory via shader?
Wow thank you very much for the help! And to answer your questions : 1.I have a special texture for my hero that i have to update every time collision occurs (with dots of blood and other things). 2.Due to the nature of the game you get hit or touch things full of dirt(mud) all the time so i have to update that texture very frequently... 3.That's how i do it right now and im not happy with it(i need dynamic texture patching) 4.Don't know :o
Jun
26
accepted Updating texture memory via shader?
Jun
26
asked Updating texture memory via shader?
Jun
20
comment Zooming to point of interest
Sorry for the late reply but i've solved the problem like a month ago :D
Jun
20
accepted Zooming to point of interest
Apr
12
revised Zooming to point of interest
added 21 characters in body
Apr
12
comment Zooming to point of interest
I do not have a camera yet since i don't need one , i only set the point of interest to mouse position.My guess is that im not calculating the middle point correctly when zooming...
Apr
12
comment Zooming to point of interest
Yes.I have even tried to multiply each result axis by zoom level but nothing ;(
Apr
12
awarded  Editor
Apr
12
comment Zooming to point of interest
Yes i have tried look at the edited post.Centering works but not when zooming in..
Apr
12
revised Zooming to point of interest
added 101 characters in body