7,043 reputation
12245
bio website lorancou.net
location Lyon, France
age 30
visits member for 2 years, 7 months
seen 2 hours ago

Engineering for a living


Feb
11
comment What defines a minigame?
The Wikipedia definition and you "loose" definition seem to fit the minigame concept quit well. Are you looking for a shorter definition? Or an authoritative source? Or just an answer to your last 4 questions?
Feb
3
awarded  Announcer
Jan
14
awarded  Enlightened
Jan
14
awarded  Nice Answer
Jan
9
reviewed Reject suggested edit on How can I implement the ability to combine items into new items?
Jan
5
comment What is the proper, legal way to make a derivative video game?
I'd say you have to contact them, see if it's for sale, if so hire a lawyer, negotiate a price, sign a contract, and pay some money.
Jan
4
reviewed Reopen Why are there no sophisticated construction animations in RTS games in general?
Jan
4
reviewed Close What causes still objects have lines in them when lighting is being changed?
Jan
4
answered How to get surrounding tiles in a tile array
Jan
1
comment Why nearby triangles tend to disappear?
No idea, I've never used it. It's just that this is the kind of issue that would be easily solved using PIX when running DirectX, so I just did a quick search of an OpenGL equivalent. Shame that this thing isn't free...
Dec
27
comment Why nearby triangles tend to disappear?
A good time to try out gDEBugger? This might give you more info.
Dec
26
comment How can I simulate a limited (256) color palette in OpenGL?
Related: gamedev.stackexchange.com/questions/43294/…
Dec
8
comment Is pre-rendering Canvas graphics with ImpactJS safe?
What do you mean by safe? If you tried it and if it works, then what are you're fearing exactly? Performance issues? Browser compatibility issues?
Nov
4
awarded  Good Answer
Oct
23
comment How do I produce “enjoyably” random, as opposed to pseudo-random?
Or another solution is to slightly modify the classic Knuth Shuffle and add a special case for the last item. I've edited my answer accordingly.
Oct
23
revised How do I produce “enjoyably” random, as opposed to pseudo-random?
A solution that actually works.
Oct
23
revised How do I produce “enjoyably” random, as opposed to pseudo-random?
Nope...
Oct
23
revised How do I produce “enjoyably” random, as opposed to pseudo-random?
Added a simple solution to prevent repetitions
Oct
19
comment JavaScript 3D space ship rotation
What is this math library that supports only Euler angles? Looks like you don't have the right tool for the job. Also, how can you work with an intermediary 3x3 matrix if your library doesn't support them?
Oct
10
comment Separating components and logic
OO-programming is all about encapsulating data and logic together. So yeah, if your stuck trying to separate things, put your logic inside your components, there's nothing wrong about it. Whatever works for you.