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 Yearling
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Jul
9
comment Rotate a rigid body not around its centre of mass
Sure, I was just checking.
Jul
8
answered How can I place the player into a 360° video in UE4?
Jul
8
comment Rotate a rigid body not around its centre of mass
Apparently UE4 exposes a "center of mass offset", see docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/Properties/…. Do you have a particular reason for not using this?
Jul
8
comment Rotate a rigid body not around its centre of mass
Why can't you just move the center of mass?
Jul
6
answered How can I pass messages from multiple components to another?
Jul
6
answered How to manage state in a component-based game engine?
Mar
28
awarded  Yearling
Feb
9
awarded  Necromancer
Jan
15
awarded  Announcer
Nov
8
comment Ease action to simulate a clank in a moving or rotating device near end of the trajectory
Can't it be just piecewise linear? Or you want some smoothing?
Nov
7
comment Mixing Perspective and Orthographic Projections?
@bcrist I think having fixed-size 2D hitboxes is a design decision, and it perfectly makes sense. You don't want gameplay metrics to change depending on where characters are positioned.
Oct
9
comment Fixed timestep with interpolation in AS3
If you suspect a getTimer() accuracy issue, maybe try using Date.getTime() see if you get any difference? Apparently they can differ: stackoverflow.com/questions/7326315/….
Sep
30
awarded  Explainer
Sep
1
comment Using multiple strings within the path to Write to Text File
You want several files with the same path? I don't get it.
Aug
22
answered What exactly does Unreal Engine 4's Class Wizard do?
Aug
21
comment How do I render from one render target to another?
You have the depth tests enabled so it might be that all your pixels are discarded by that. Or maybe a problem with alpha. This is the kind of issue that can be easily solved using PIX / Visual Studio Graphics Debugger. Learn how to use it, you won't regret it.
Aug
21
comment How do I render from one render target to another?
What's this: DxEngine.DrawSprite?
Aug
12
comment Emscripten code and three.js
Looks like there's some attempts to port Ogre 3D: github.com/joeyview/ogre/wiki/document, for instance. Also, check this ticket: github.com/kripken/emscripten/issues/485.
Aug
12
comment Emscripten code and three.js
I'd go the other way around, use a C/C++ engine that can be "compiled" to Javascript, and use WebGL for rendering. Unity 5 for instance should be able to do that very soon. But I don't think there's any open source engine supporting that for the moment.
Jul
24
awarded  Notable Question