7,023 reputation
12245
bio website lorancou.net
location Lyon, France
age 30
visits member for 2 years, 7 months
seen 13 hours ago

Engineering for a living


Oct
9
comment Fixed timestep with interpolation in AS3
If you suspect a getTimer() accuracy issue, maybe try using Date.getTime() see if you get any difference? Apparently they can differ: stackoverflow.com/questions/7326315/….
Sep
30
awarded  Explainer
Sep
1
comment Using multiple strings within the path to Write to Text File
You want several files with the same path? I don't get it.
Aug
22
answered What exactly does Unreal Engine 4's Class Wizard do?
Aug
21
comment How do I render from one render target to another?
You have the depth tests enabled so it might be that all your pixels are discarded by that. Or maybe a problem with alpha. This is the kind of issue that can be easily solved using PIX / Visual Studio Graphics Debugger. Learn how to use it, you won't regret it.
Aug
21
comment How do I render from one render target to another?
What's this: DxEngine.DrawSprite?
Aug
12
comment Emscripten code and three.js
Looks like there's some attempts to port Ogre 3D: github.com/joeyview/ogre/wiki/document, for instance. Also, check this ticket: github.com/kripken/emscripten/issues/485.
Aug
12
comment Emscripten code and three.js
I'd go the other way around, use a C/C++ engine that can be "compiled" to Javascript, and use WebGL for rendering. Unity 5 for instance should be able to do that very soon. But I don't think there's any open source engine supporting that for the moment.
Jul
24
awarded  Notable Question
Jul
4
answered Why do I need a local server for HTML5 game development?
Jun
25
comment Using DirectX9 within Visual Studio 2012 in Windows 8?
Related: gamedev.stackexchange.com/questions/43861/…
Jun
20
answered Forces on entities: remove all each update step, or remove on demand?
Jun
19
reviewed Approve suggested edit on What affects the size of APK files?
Jun
18
answered Tool to simulate color blindness
Jun
18
comment What is an optimum failure rate that will keep people coming back to my game?
@Anko Game design questions will always be more subjective than game programming questions. If we close any game design question because there's a part of subjectivity, then we can as well rename this site to gameprogramming.stackexchange.com. I really hope this doesn't get closed.
Jun
16
comment What is an optimum failure rate that will keep people coming back to my game?
I'd say playtest with your target audience, but this hardy makes an answer. So +1 for a good game design question.
Jun
10
comment Tips on how to notify a user of new features in your game
@Heckel If players get used to regular and easily accessible content updates, they're more likely to re-launch the game often.
Jun
4
revised How can I efficiently update only the entities that matter in a given frame?
Formatting
May
28
comment How should an object that uses composition set its composed components?
@Casey By browsing the component list, having a hash table of components ordered by name/id, etc. There are many ways of doing this without storing explicit dependencies. And working directly with the components methods is also some kind of explicit referencing: it's OK when you want the dependency to be explicit, but when it's not necessary you should work with messages.
May
27
answered How should an object that uses composition set its composed components?