| bio | website | lorancou.free.fr |
|---|---|---|
| location | Paris, France | |
| age | 28 | |
| visits | member for | 1 year, 1 month |
| seen | 20 hours ago | |
| stats | profile views | 275 |
Engineering for a living
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1d |
reviewed | Close pygame pyopengl resizing problem (under linux) |
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1d |
reviewed | Close Random Vector within a cone |
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1d |
reviewed | Close Direction from the camera to the light source |
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May 11 |
reviewed | Leave Open Augment an existing game with touch gestures |
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May 11 |
reviewed | Reviewed How do I export Daz3D characters into an XNA format? |
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May 11 |
comment |
Game Dev Question! Welcome Dev! You're asking us "how to get started making a game", this is not really the kind of question we're expecting here. We want questions about specific problems that you face, please check the faq. Also, it's hard to develop an MMO, try to start with something smaller, and come back when you have actual questions. Start creating a game right away, do a Ludum Dare or a Global Game Jam, I'm sure you'll have plenty of good questions afterwards ;) |
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May 10 |
reviewed | Leave Open Mouse Aiming Causing Rotation Jitter |
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May 10 |
reviewed | Close Converting Mouse Coords to 3d coords with Camera position |
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May 10 |
reviewed | Close Box2d and opengl units |
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May 10 |
reviewed | Close DX11 Tessellation LOD with diameter incorrect when Object gets rotated by D3DXMatrixRotationYawPitchRoll |
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May 10 |
comment |
DirectX or Opengl? Good resources This is way too broad to be answered here, check the faq. |
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May 2 |
comment |
How to add a feel of depth? +1 And to go one step further, add stereoscopic 3D, and head-tracked perspective projection. |
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Apr 24 |
comment |
How would one create a “start button” on a website similar to some Korean games? Doesn't Battlefield 3 work that way? But I think it requires a browser plugin. |
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Apr 24 |
comment |
Making a sun out of a light Wait. The Sun is in the upper right corner? Of the Solar System? |
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Apr 18 |
comment |
Render just the pixel under mouse cursor in DirectX +1 Use a scissor, or a viewport, this is a screen space operation. D3DXMatrixPerspectiveOffCenterRH is to create non-symmetric projections, it has nothing to do with limiting the output to a certain rectangle. |
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Apr 16 |
comment |
How to develop multi-player game without involving server side code? Joke aside, I fear that the answer to this is simply "you can't do that". But I stand to be corrected. |
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Apr 16 |
comment |
How to develop multi-player game without involving server side code? Make it local multi-player. Sofa gaming. Problem solved ;) |
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Apr 15 |
comment |
Is Minecraft component-based? Component-based starts to prove very useful to face frequent changes on a huge codebase. For a one-programmer effort, I don't think it's that important. As Philipp said, use whatever works for you. |
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Apr 13 |
awarded | Nice Answer |
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Apr 10 |
comment |
Why is 90° horz / 60° vert the default FPS Field of View? Related: gamedev.stackexchange.com/a/47619/14808 |