5,739 reputation
11235
bio website lorancou.free.fr
location Paris, France
age 28
visits member for 1 year, 1 month
seen 20 hours ago
stats profile views 275

Engineering for a living


1d
reviewed Close pygame pyopengl resizing problem (under linux)
1d
reviewed Close Random Vector within a cone
1d
reviewed Close Direction from the camera to the light source
May
11
reviewed Leave Open Augment an existing game with touch gestures
May
11
reviewed Reviewed How do I export Daz3D characters into an XNA format?
May
11
comment Game Dev Question!
Welcome Dev! You're asking us "how to get started making a game", this is not really the kind of question we're expecting here. We want questions about specific problems that you face, please check the faq. Also, it's hard to develop an MMO, try to start with something smaller, and come back when you have actual questions. Start creating a game right away, do a Ludum Dare or a Global Game Jam, I'm sure you'll have plenty of good questions afterwards ;)
May
10
reviewed Leave Open Mouse Aiming Causing Rotation Jitter
May
10
reviewed Close Converting Mouse Coords to 3d coords with Camera position
May
10
reviewed Close Box2d and opengl units
May
10
reviewed Close DX11 Tessellation LOD with diameter incorrect when Object gets rotated by D3DXMatrixRotationYawPitchRoll
May
10
comment DirectX or Opengl? Good resources
This is way too broad to be answered here, check the faq.
May
2
comment How to add a feel of depth?
+1 And to go one step further, add stereoscopic 3D, and head-tracked perspective projection.
Apr
24
comment How would one create a “start button” on a website similar to some Korean games?
Doesn't Battlefield 3 work that way? But I think it requires a browser plugin.
Apr
24
comment Making a sun out of a light
Wait. The Sun is in the upper right corner? Of the Solar System?
Apr
18
comment Render just the pixel under mouse cursor in DirectX
+1 Use a scissor, or a viewport, this is a screen space operation. D3DXMatrixPerspectiveOffCenterRH is to create non-symmetric projections, it has nothing to do with limiting the output to a certain rectangle.
Apr
16
comment How to develop multi-player game without involving server side code?
Joke aside, I fear that the answer to this is simply "you can't do that". But I stand to be corrected.
Apr
16
comment How to develop multi-player game without involving server side code?
Make it local multi-player. Sofa gaming. Problem solved ;)
Apr
15
comment Is Minecraft component-based?
Component-based starts to prove very useful to face frequent changes on a huge codebase. For a one-programmer effort, I don't think it's that important. As Philipp said, use whatever works for you.
Apr
13
awarded  Nice Answer
Apr
10
comment Why is 90° horz / 60° vert the default FPS Field of View?
Related: gamedev.stackexchange.com/a/47619/14808