6,664 reputation
12143
bio website lorancou.net
location Lyon, France
age 29
visits member for 2 years
seen 3 hours ago

Engineering for a living


Apr
14
answered Do I really need to clear the renderer every iteration?
Apr
14
comment Hotplugging Joysticks And Gamepads On OSX
There you go, reopened. @Charlie: you said on Meta that you found a solution, I hope you'll post it here.
Apr
9
answered How can I customize the DefaultInput.ini?
Apr
1
accepted Can I accept unicoins for micro-payments in my game?
Apr
1
comment Can I accept unicoins for micro-payments in my game?
Great! I guess I should contact a Scottish bank to see how to convert those to proper $$$.
Apr
1
asked Can I accept unicoins for micro-payments in my game?
Mar
31
comment A name that describes this type of turn-based battle system
Can you be more precise in what your mean by a "character"? Is that player characters? Non-player characters? Both? If this is only player avatars, I'd say this is some kind of hot seat mode.
Mar
31
reviewed Reject suggested edit on Transparency in opengl - texture with alpha, color from background
Mar
28
awarded  Yearling
Mar
22
reviewed Approve suggested edit on AndEngine Foreground Sprite
Mar
20
reviewed Approve suggested edit on Is IDirectInput8::FindDevice totally broken on Windows 7?
Mar
18
comment How to debug DXGI_ERROR_INVALID_CALL errors?
@RomanReiner Well as you solved your problem, the best is simply to answer yourself instead of editing your question, and accept this. Provide those links in your answer, they'll probably help others in this situation. Seeing your fix suggests that the machine that failed had more than one adapter (= graphics chip), and for some reason SharpDX doesn't use the 0th but another "thing" that fails (a fake, software, adapter? yours to track if you want to figure out the issue completely). Glad I could help ;)
Mar
17
answered Designing codes on the top of a game engine requires special knowledges?
Mar
13
comment How to debug DXGI_ERROR_INVALID_CALL errors?
@RomandReiner Maybe it's the resolution? SharpDX says to provide values of zero to force using the window resolution. You could also try doing the same thing with "native" DirectX, maybe you're facing an issue with SharpDX itself.
Mar
12
comment Precalculating timespan of bullet collision on cubic bezier curve circles?
+1 for Anko. This seems like a sledgehammer to crack a nut. If the only goal is to find collisions between the bullets and the enemies, then there are much more simple ways to do it.
Mar
11
revised How to debug DXGI_ERROR_INVALID_CALL errors?
OP was aware of the debug layer, and it indeed doesn't help in this case. Adapted the answer.
Mar
11
revised How to debug DXGI_ERROR_INVALID_CALL errors?
OP was aware of the debug layer, and it indeed doesn't help in this case. Adapted the answer.
Mar
11
reviewed Approve suggested edit on 2d platform game with zoom in and out
Mar
7
comment How to debug DXGI_ERROR_INVALID_CALL errors?
@RomanReiner Erf, my bad, I missed that part :) So what's the desc you're passing to the SwapChain ctor?
Mar
7
answered How to debug DXGI_ERROR_INVALID_CALL errors?