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visits member for 2 years, 7 months
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Oct
23
awarded  Supporter
Oct
23
accepted c# Unity - Matrix output incorrect on vector rotation
Oct
23
comment c# Unity - Matrix output incorrect on vector rotation
Thank you. I thought the exponant was right of the number. I was wrong. Thats why i thought 1.1 was way off 0.
Oct
23
comment c# Unity - Matrix output incorrect on vector rotation
Is the e- mean exponant 7 zeros before the number. I thought it meant 1.1920930000000
Oct
23
comment c# Unity - Matrix output incorrect on vector rotation
@ratchetfreak I wouldn't be so bothered if it was 0.1 but 1.192093e-07?
Oct
23
asked c# Unity - Matrix output incorrect on vector rotation
Aug
30
comment Unity 2D, C# - Make object move diagonally by a certain angle?
@Dialock sorry you would have to give me a small code example in order for me to fully understand what your on about.
Aug
30
asked Unity 2D, C# - Make object move diagonally by a certain angle?
Aug
22
comment How to make an object move again after being stopped by collision in Unity?
I am getting type or namespace name cannot be found 'transform' error on line transform relativePosition = transform.InverseTransformPoint(collision.contacts);
Aug
22
awarded  Editor
Aug
22
revised How to make an object move again after being stopped by collision in Unity?
added in latest change, added picture to explain latest change.
Aug
22
awarded  Custodian
Aug
22
reviewed Approve suggested edit on How to make an object move again after being stopped by collision in Unity?
Aug
22
comment How to make an object move again after being stopped by collision in Unity?
It does work but only if it has collided into the side of the player. There must be a more elegant solution to this.
Aug
22
awarded  Student
Aug
22
asked How to make an object move again after being stopped by collision in Unity?
Jul
16
asked Map to Screen Coordinates for isometric style map with tile height of 71 and width of 110
Apr
12
awarded  Scholar
Apr
12
accepted How do I pick correct tile in isometric 3D map?
Apr
12
comment How do I pick correct tile in isometric 3D map?
But for picking the correct 3D tile would it be best to use a coloured primitive underneath the map of tiles to find the correct tile? Or am I just going in completely the wrong direction.