| bio | website | |
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| visits | member for | 1 year, 1 month |
| seen | May 12 '12 at 23:33 | |
| stats | profile views | 3 |
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Apr 12 |
awarded | Scholar |
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Apr 12 |
accepted | How do I pick correct tile in isometric 3D map? |
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Apr 12 |
comment |
How do I pick correct tile in isometric 3D map? But for picking the correct 3D tile would it be best to use a coloured primitive underneath the map of tiles to find the correct tile? Or am I just going in completely the wrong direction. |
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Apr 12 |
comment |
How do I pick correct tile in isometric 3D map? I have probably gone ahead of myself asking this question as I haven't built anything solid in 3D yet and I have only just started with 3D. I have a 2D project at the moment which is a multidimensional array of sprites (tiles drawn on them) they are drawn so they represent a map of tiles. I have the world coordinates which are translated from the screen coordinates. To pick the correct 2D tile I use a color map sprite underneath the map of tile sprites. With 3D I image that I can use 3D primitives instead of sprites. |
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Apr 12 |
comment |
How do I pick correct tile in isometric 3D map? Nothing in 3D at the moment, I was just trying to find subjects on it, I haven't had much luck finding examples on the internet. I have used the 2D version with color maps, but I want to convert my project into 3D. |
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Apr 12 |
asked | How do I pick correct tile in isometric 3D map? |