| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | 93 | |
| visits | member for | 1 year, 1 month |
| seen | Oct 8 '12 at 11:52 | |
| stats | profile views | 2 |
I write dx graphics drivers, but that doesn't mean I have a clue what I'm talking about.
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Oct 2 |
comment |
2D AABB vs AABB Sweep : How to calculate hit normal? Thanks :) It's pretty obvious when you think about it. |
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Oct 2 |
awarded | Critic |
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Oct 2 |
awarded | Supporter |
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Sep 27 |
comment |
Using SpriteBatch with BasicEffects and layerDepth creates negative Z values? I forgot about this question :) The problem was that XNA sprite's use a RHS and DX uses a LHS. So my Z values would get flipped, as XNA has positive Z going into the screen and DX has negative Z. |
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Aug 20 |
awarded | Student |
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Aug 19 |
revised |
Finding out what pixel on the screen the fragment falls on deleted 1 characters in body |
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Aug 19 |
asked | Using SpriteBatch with BasicEffects and layerDepth creates negative Z values? |
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Aug 19 |
answered | Finding out what pixel on the screen the fragment falls on |
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Mar 25 |
comment |
Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites? If all of the componenets can be rotated in arbitrary ways, then you can't just render all elements are rotate the final render target. However the intermediate render to texture is a good idea for menus in general. |
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Mar 25 |
awarded | Teacher |
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Mar 25 |
awarded | Editor |
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Mar 25 |
revised |
Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites? added 633 characters in body |
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Mar 25 |
answered | Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites? |
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Mar 25 |
awarded | Autobiographer |