224 reputation
19
bio website
location United Kingdom
age 28
visits member for 2 years, 6 months
seen Jul 29 at 16:20

I write Direct3D graphics drivers for a graphics hardware company.


Jul
26
awarded  Yearling
Jul
26
answered XNA - Autodeploy .exe of game upon succesfull commit to GIT
Jul
26
answered What is the point in using API such as Open GL or DirectX when there are game engines?
Jul
26
comment Why does this no longer render the “test tri”?
Also, you're using a different FX file this time. Are VS and PS exactly the same in both these files? Does your new VS remember to output SV_Position and do so in the same way as the old file?
Jul
26
comment Why does this no longer render the “test tri”?
I assume you didn't change the input layout declaration? I don't know about SharpDX specifically, but you should be able to create a debug version of the device by passing "D3D11_CREATE_DEVICE_DEBUG" to the D3D11CreateDevice function. It will spam out errors for you which should hopefully be helpful. Also, on an off chance that there are mode changes to the code than I can see here, or you've accidently adjusted the vertexes so your tri is backface culled, try and set your cullmode to D3D11_CULL_NONE.
Feb
24
awarded  Popular Question
Feb
2
awarded  Scholar
Feb
2
accepted Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Feb
2
answered Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Jan
31
awarded  Citizen Patrol
Oct
2
comment 2D AABB vs AABB Sweep : How to calculate hit normal?
Thanks :) It's pretty obvious when you think about it.
Oct
2
awarded  Critic
Oct
2
awarded  Supporter
Sep
27
comment Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
I forgot about this question :) The problem was that XNA sprite's use a RHS and DX uses a LHS. So my Z values would get flipped, as XNA has positive Z going into the screen and DX has negative Z.
Aug
20
awarded  Student
Aug
19
revised Finding out what pixel on the screen the fragment falls on
deleted 1 characters in body
Aug
19
asked Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Aug
19
answered Finding out what pixel on the screen the fragment falls on
Mar
25
comment Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
If all of the componenets can be rotated in arbitrary ways, then you can't just render all elements are rotate the final render target. However the intermediate render to texture is a good idea for menus in general.
Mar
25
awarded  Teacher