184 reputation
9
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location United Kingdom
age 94
visits member for 2 years, 4 months
seen Jul 3 at 11:07

I write dx graphics drivers, but that doesn't mean I have a clue what I'm talking about.


Feb
24
awarded  Popular Question
Feb
2
awarded  Scholar
Feb
2
accepted Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Feb
2
answered Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Jan
31
awarded  Citizen Patrol
Oct
2
comment 2D AABB vs AABB Sweep : How to calculate hit normal?
Thanks :) It's pretty obvious when you think about it.
Oct
2
awarded  Critic
Oct
2
awarded  Supporter
Sep
27
comment Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
I forgot about this question :) The problem was that XNA sprite's use a RHS and DX uses a LHS. So my Z values would get flipped, as XNA has positive Z going into the screen and DX has negative Z.
Aug
20
awarded  Student
Aug
19
revised Finding out what pixel on the screen the fragment falls on
deleted 1 characters in body
Aug
19
asked Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Aug
19
answered Finding out what pixel on the screen the fragment falls on
Mar
25
comment Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
If all of the componenets can be rotated in arbitrary ways, then you can't just render all elements are rotate the final render target. However the intermediate render to texture is a good idea for menus in general.
Mar
25
awarded  Teacher
Mar
25
awarded  Editor
Mar
25
revised Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
added 633 characters in body
Mar
25
answered Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?
Mar
25
awarded  Autobiographer